Rally Guide
What Is a Rally?
A rally is a coordinated group attack. One player starts the rally, other alliance members join it, and the combined force marches together to hit a single target. Rallies let your alliance destroy targets that no individual player could take alone.
The rally leader sets the rally, chooses the target, and determines the launch timer. Other members send their troops to join before the timer expires. When the timer hits zero — or the leader launches early — all troops march as one army.
The rally leader's hero stats, research bonuses, and season-specific stats apply to every participant in the rally. This means a rally led by your strongest player is dramatically more powerful than the same players attacking individually. One well-led rally beats five solo marches every time.
Rally Leader Bonuses
The most important thing to understand about rallies is that the leader's bonuses multiply across the entire rally force. Specifically:
This is why rally leader selection is so important. A rally led by a player with maxed research and gold gear is far stronger than the same rally led by a weaker player — even if the joining troops are identical.
Rally Leader Selection
Choose your rally leader based on these factors, in order of importance:
- Highest combat research — the leader's research multiplies across everyone. A player with maxed combat research adds more than any single joiner
- Strongest hero — high-level hero with upgraded skills and high star count
- Best gear — full gold gear on the leader's main hero amplifies the entire rally
- Squad type match — ideally the leader runs the squad type that counters the target. Tank leaders are preferred for general use because their defensive buffs protect the whole rally
- Availability and reliability — the leader must be online, responsive, and willing to coordinate. A slightly weaker leader who is always available beats a stronger leader who is never online
Your alliance should have 2-3 designated rally leaders with the strongest accounts. These players should prioritise combat research, hero investment, and gear above all else. The rest of the alliance benefits from their strength every time a rally launches.
Rally Composition
Capacity and Joining
Each rally has a maximum troop capacity determined by the leader's rally size research and relevant bonuses. Members who join send troops up to their individual march capacity. Key rules:
- The rally fills on a first-come, first-served basis
- Once the rally is full, no more members can join
- The leader's troops always occupy the first slot
- Higher-tier troops are always preferred — send your best, not your leftovers
Squad Type Matching
For maximum effectiveness, match your rally composition to the target:
Rally Types
PvE Rallies
- Alliance Boss — coordinate timing so all members attack together for maximum damage before the boss resets
- Season monsters — Season 1 Infected, Season 2 Beast Crisis waves. These require specific squad compositions depending on the enemy type
- World bosses — appear on the map periodically. Rally them with your strongest available players
PvP Rallies
- Player bases — the core of alliance warfare. Scout first, match the combat triangle, then rally
- Garrison targets — when a player has reinforcements from allies, you need a stronger rally to break through both the garrison and the defender
- Territory objectives — Military Strongholds and Cities require rallies to capture. The defending NPC garrison scales with the stronghold level
Event Rallies
- Marshal's Guard — a 30-minute rally marathon against five armoured tanks. Pre-assign rally leaders. Start rallies with your weakest squad so your strongest squad can join. Cycle through targets without downtime
- Sky Predator — requires coordinated rallies against aerial targets. Timing and rally fill speed are critical
- Zombie Siege — waves of zombies attack your alliance territory. Coordinate defensive rallies to intercept each wave
Rally Timing and Coordination
Launch Windows
- Set a rally timer that gives members enough time to join but does not give the target time to react. For PvP, 3-5 minutes is standard
- For PvE events like Marshal's Guard, use shorter timers (1-2 minutes) to maximise the number of rallies within the event window
- Communicate in alliance chat or external apps before launching so members are ready
March Speed
- All troops in a rally march at the speed of the slowest participant
- The leader's march speed research applies to the rally
- Shorter march distances mean faster strikes — this is why hive positioning matters
Coordinating Multiple Rallies
- Launch multiple rallies simultaneously to overwhelm an enemy's ability to reinforce or shield
- Assign different rally leaders to different targets
- Stagger launch times by 10-20 seconds so defenders cannot react to all at once
Rally Damage and the Combat Triangle
The combat triangle applies fully in rallies. When your rally has type advantage over the target, you deal bonus damage and take reduced damage. When you have type disadvantage, the opposite happens.
The leader's hero type also matters. A Tank leader provides defensive buffs that help the entire rally survive, which is why Tank leaders are the default choice for most situations.
Common Rally Mistakes
- Launching half-empty rallies — a rally at 60% capacity might fail where a full rally would win decisively. Wait for it to fill unless time pressure demands otherwise
- Wrong type against the target — sending a Tank-led rally against an Aircraft defender throws away the combat triangle advantage. Always scout first
- Poor timing — rallying when the target is online gives them time to shield, relocate, or call for reinforcements. Rally during off-hours when possible
- No pre-assigned leaders — wasting event time deciding who leads costs rallies. Designate leaders before events start
- Sending low-tier troops — filling a rally with T5 troops when you have T9 available drags down the entire rally's effectiveness
- Not scouting before rallying — you need to know the target's squad type, power level, garrison status, and whether they are online
- Solo attacking instead of rallying — individual marches against strong targets waste troops. If a target is worth hitting, it is worth rallying
- Ignoring march distance — rallying a target across the map gives them minutes of warning. Position your hive near likely targets
- Rally leader going offline — if the leader disconnects, the rally may launch at a bad time or expire. Leaders must stay online until the rally resolves
- Not cancelling bad rallies — if the target shields or relocates after you start the rally, cancel it. Do not send troops into nothing
Related Guides
- Alliance Strategy Guide — full alliance management including rally strategy
- Alliance Squad Coordination — coordinating squad types for rallies and wars
- Squad Building Fundamentals — understanding the combat triangle and mono-type bonuses