Pre-Season 1 Overview
What Is Pre-Season 1?
Pre-Season 1 is the initial phase of every new server — the period before the first competitive season begins. It lasts roughly 70-120 days depending on server activity and progression speed. This is your foundation-building phase. Everything you do here determines how strong you enter Season 1.
There are no cross-server wars, no SvS, and no season-specific mechanics yet. The game is simpler during pre-season, and that simplicity is an advantage — you can focus entirely on building your core account without distractions.
Reach HQ 30 with a fully geared mono-Tank squad, T10 troops trained, and a strong alliance position. Players who achieve this enter Season 1 ready to compete. Players who do not spend the entire first season catching up.
The Tank Meta
Tanks dominate pre-season for several clear reasons:
- Tank UR heroes are the easiest to acquire early — Kimberly, Murphy, Williams, Stetmann, and Marshall are all available through standard progression
- Kimberly is the highest DPS hero in the early game — no other hero matches her AoE damage output in the first 70 days
- Murphy and Williams create the most durable front line — their combined damage reduction and HP buffs make Tank squads nearly unkillable at equal power
- The 20% mono-type bonus on 5 Tanks gives the squad massive stat advantages over mixed compositions
When to Start Diversifying
Around day 70-90, the meta begins to shift. Aircraft heroes become available in larger numbers, and experienced players start building their second squad. The timeline:
Do not start Aircraft early. A half-built Tank squad and a half-built Aircraft squad is worse than one fully-built Tank squad in every situation.
Key Progression Milestones
HQ Milestones
Building Unlocks
- Stage 38 — Drone Centre unlocks. Start drone development immediately. The global stat bonuses are a massive power multiplier
- Chip Lab — unlocks hero chip upgrades. Provides significant combat stat increases
- Alliance Centre — required at multiple HQ tiers. Keep it close to your HQ level
Alliance Formation and Growth
Your alliance is the most important strategic decision after your squad. In pre-season, alliance dynamics form quickly and the positions established now carry forward into competitive seasons.
Getting Into a Strong Alliance
- Join any alliance on day one — alliance help on builds and research starts compounding immediately
- Evaluate after the first week — is the alliance active? Is leadership online daily? Are members participating in events?
- Target a top-20 alliance by day 30 — top alliances get better event matchups, more coordination, and attract stronger recruits
- Relocate to the hive immediately — scattered members get picked off. The hive provides safety, faster reinforcements, and rally efficiency
Building Coordination Habits
Pre-season is when your alliance develops the habits that determine competitive success:
- Fill rallies quickly — practice rally response times before they matter in wars
- Participate in every event — Arms Race, Marshal's Guard, Alliance Duel, Desert Storm
- Establish communication channels — Discord, WhatsApp, or LINE for strategy discussions outside the game
- Track squad types — maintain a roster of who runs what type and their gear progress
- Complete 30 Alliance Technology donations daily — always donate to the recommended technology
Events Available in Pre-Season
Participate in every event, even if you can only contribute a little. Partial participation still earns rewards, and the experience teaches you mechanics you will need in competitive seasons.
What to Focus On
The Pre-Season Checklist
- HQ to 30 — the single most important progression goal. Never let your builder sit idle
- Mono-Tank squad — Murphy, Williams, Kimberly, Stetmann, Marshall. Full investment in this order
- Gold gear — follow the craft order: Kimberly Gun > Murphy Radar > Marshall Gun > Stetmann Gun > Williams Radar, then continue
- Hero stars — push Kimberly and Murphy to 4 stars first (unlocks Super Sensory passive)
- Tech Centre research — economic research early, combat research mid-to-late, troop tier unlocks always
- Drone development — start immediately upon unlock. Global stat bonuses affect everything
- Alliance participation — daily donations, event attendance, rally response
The Priority Stack
When you have to choose between competing goals, use this order:
- HQ upgrade prerequisites (if something is blocking your next HQ level, fix it first)
- Tech Centre level (must match HQ)
- Main squad hero investment (levels, skills, stars)
- Gold gear crafting (for main squad)
- Drone upgrades
- Everything else
Preparing for Season 1
Season 1 introduces significant new systems. What you need to know before it starts:
What Carries Forward
- All buildings, heroes, resources, gear, and progress carry into Season 1
- Your alliance membership and rank carry forward
- Your server's political landscape (NAPs, rivalries, alliances) carries forward
What Changes
- HQ cap increases to 35 — new building levels and requirements
- T11 troops unlock — another major power spike
- Oil becomes a resource — the Age of Oil system introduces oil production and oil-based research
- Exclusive Weapons — powerful hero-specific weapons that fundamentally change combat
- Combat Rating (CR) — a new stat system that affects all combat, including rallies
- Special Forces — new combat system with additional progression
- Cross-server content — SvS and other competitive modes become available
How to Prepare
- Reach HQ 30 — this is the baseline for Season 1
- Have T10 troops trained — you will start upgrading to T11 immediately
- Main squad should be strong — gold gear on priority heroes, 4-star minimum on DPS and tank
- Save resources — season launches often require immediate investment in new systems
- Understand your server politics — know which alliances are allied, which are hostile, and where you stand
Common Pre-Season Mistakes
- Building mixed squads — you lose the 20% mono-type bonus. Go mono-Tank and stay there until your squad is complete
- Starting Aircraft or Missiles too early — your Tank squad must be strong before you diversify. One maxed squad beats two half-built ones
- Spending gems on summons or speedups — save gems for VIP. VIP 6 gives you a second builder queue, which effectively doubles your building speed
- Ignoring the alliance — solo players fall behind alliance players of equal investment. Join early, participate always
- Neglecting the Drone Centre — the drone provides global stat bonuses that affect your entire squad. Start it the moment it unlocks
- Not saving for Arms Race — speedups and upgrades used outside of event days are wasted points
- Over-upgrading resource buildings — most resources come from events and activities, not passive production. Only upgrade what HQ requires
- Not planning HQ prerequisites ahead — check what your next two HQ levels require and start the slowest prerequisite first
- Spreading hero investment — focus on your core 5 heroes. Every shard and skill book spent on a hero outside your main squad is a resource taken from your carries
- Entering Season 1 unprepared — if you are not at HQ 30 with T10 troops and a geared Tank squad, you will spend the first half of Season 1 catching up instead of competing
Related Guides
- Getting Started — first steps for brand new players
- Tank Squad Guide — the dominant pre-season squad with full build order
- HQ Progression Guide — level-by-level HQ requirements and building priorities
- Alliance Squad Coordination — coordinating squad types across your alliance
- Gear Guide — gold gear craft order and upgrade path