← Back to Season 2: Polar Storm

Alliance Squad Coordination (Season 2)

Alliance Strategy · 2026-03-24

Why Coordination Is Critical in Season 2

Season 2 has no inter-server wars. Every fight happens within your server. This means alliance coordination is not just important — it is the entire game. You are capturing cities, defending dig sites, garrisoning the Alliance Furnace, and countering rival alliances' squads. All of this requires all three squad types working together, not 30 people running the same formation.

The Season 2 Coordination Challenge

Season 2 demands more from alliance coordination than any previous season. You need Tanks for garrison defence and Beast Crisis. You need Aircraft for offensive city capture. You need Missiles to counter the Aircraft meta. You need all three types positioned near heat sources. And you need to do all of this without burning bridges with your server neighbours. An alliance that cannot coordinate squad types will lose every Rare Soil battle.

Ideal Alliance Composition (Season 2)

The composition evolves from Season 1 to account for garrison duty and Season 2 events:

PhaseRecommended Split
Early Season 225% Tank, 45% Aircraft, 30% Missile
Mid-Late Season 225% Tank, 40% Aircraft, 35% Missile

No class should be less than 20%. The demand for Missile players has increased because Carlie's Exclusive Weapon makes Aircraft even stronger and more popular. More Aircraft opponents means more demand for Missile counters.

The Combat Triangle in Season 2

Aircraft
Beats: Tanks
Loses to: Missiles
Tanks
Beats: Missiles
Loses to: Aircraft
Missiles
Beats: Aircraft
Loses to: Tanks

What Changes in Season 2

  • All three types are needed for Rare Soil capture — enemy garrisons will use different squad types, and you need the correct counter-type to break through
  • Garrison defence requires diversity — if all your garrisons are Aircraft, a coordinated Missile push wipes them all
  • Beast Crisis favours Tanks — Murphy anchoring the Alliance Furnace garrison is the most reliable defence
  • Temperature constraints mean you need nearby teammates — your counter-pick player needs to be within rally range AND above -20C

Rare Soil Capture Coordination

Rally Team Composition

Every capture rally should be type-matched against the garrison:

Garrison TypeRally WithNotes
Tank GarrisonAircraft squadsDVA with Energy Master breaks Tank walls. Murphy Exception works here
Aircraft GarrisonMissile squadsTesla and Fiona counter Aircraft. Fiona's Radiation stacks well against tougher Carlie
Missile GarrisonTank squadsMurphy and Williams wall Missile burst. Kimberly's AoE clears effectively
Mixed/UnknownScout firstALWAYS scout before committing a daily capture attempt. Wasting a capture is permanent ranking damage

Pre-Season Capture Planning

Before Season 2 starts, your alliance should agree on:

  1. Day 1 capture targets — which 2 dig sites and 2 towns to capture first
  2. Rally leaders by type — who leads each capture rally based on the target garrison's type
  3. Scouting assignments — who checks garrison types before the rally launches
  4. Backup plans — what to do if your Day 1 targets are contested

Daily Capture Limit Awareness

Your alliance can only capture 2 towns and 2 dig sites per day. Coordination prevents wasted captures:

  • Assign capture responsibilities — specific officers handle specific captures
  • Never rally without scouting — a failed rally wastes your daily capture limit
  • If you lose a location, recapture it the next day — but only if you have not already used your captures

Garrison Coordination

Garrison Rotation

Holding captured locations for the entire season requires organised garrison duty:

RoleGarrison Assignment
Tank PlayersGarrison high-value dig sites. Murphy with Mitigation Master makes the hardest-to-break garrison. Assign Tank players to your most important captures
Missile PlayersGarrison locations likely to be attacked by Aircraft. An Aircraft rally hitting a Missile garrison takes devastating losses
Aircraft PlayersGarrison locations threatened by Tank attackers. Also serve as primary rally force for new captures

Diversified Garrison Strategy

Do not garrison all your locations with the same squad type:

  • If all garrisons are Aircraft, a coordinated Missile push breaks every location in one day
  • Mix garrison types so attackers cannot type-match your entire line
  • Rotate garrison assignments to prevent burnout — the same players should not be garrisoning 24/7
  • Keep your strongest Murphy player garrisoning the highest-value dig site — that garrison should be nearly unbreakable

Beast Crisis Coordination

Beast Crisis defence is alliance-critical. Losing the Alliance Furnace during a Cold Wave can cascade into -20C lockout for multiple members.

Defence Assignments

  1. Tank players garrison the Alliance Furnace first — Murphy and Williams provide the most durable defence
  2. Aircraft players add burst damage — DVA can eliminate high-priority threats in Beast Crisis waves
  3. Missile players contribute sustained energy damage — Tesla's Lightning Chain is effective against Beast Crisis enemies
  4. ALL available players should join — Beast Crisis is not optional. Treat it with alliance war urgency

Timing Coordination

  • Pre-position troops before Beast Crisis starts — do not scramble after waves begin
  • If Beast Crisis overlaps with a Cold Wave, it becomes the highest-priority event. All hands on deck
  • Assign wave responsibility — Tank players hold early waves, DPS players focus on late waves when enemies are strongest

Temperature-Aware Positioning

Season 2 adds a spatial dimension to coordination that previous seasons did not have:

Alliance Hive Strategy

  • Entire alliance should be within Alliance Furnace range — members outside the radius miss a critical heat source
  • Rally leaders need to be near capture targets — if your Aircraft rally leader is across the map, they cannot respond quickly
  • Counter-pick players must be positioned to respond — your Missile players need to be close enough to join anti-Aircraft rallies
  • Do not let members drift to remote positions — isolated members lose heat coverage and cannot participate in coordinated actions

Cold Wave Response

During Cold Wave events, coordination shifts to survival:

  • Check that all members are above -20C — locked-out members cannot contribute to garrison or rally
  • Concentrate near heat sources — do not spread across the map during Cold Waves
  • Defend the Alliance Furnace with maximum force — losing it during a Cold Wave is catastrophic

Communication in Season 2

Recommended Channels

ChannelPurpose
#capture-coordinationDaily capture targets, rally calls, garrison assignments
#garrison-rotationWho is garrisoning what, shift changes, alert when garrison needs reinforcement
#beast-crisisDefence coordination, troop positioning, post-event status
#temperature-alertsCold Wave warnings, furnace status, member lockout notifications

Updated Roster Tracking

PlayerPrimary SquadExclusive WeaponsFurnace Level
Player ATank (full gold, 2-4★)Kimberly L30, Murphy L30Furnace 28
Player BAircraft (full gold, 2★)DVA L30, Carlie L15Furnace 22
Player CMissile (full gold, 2★)Tesla L25Furnace 20

Track furnace levels alongside gear and weapon progress — members with low furnace levels risk lockout during Cold Waves.

Common Season 2 Coordination Mistakes

  1. No capture plan before Day 1 — alliances that improvise lose hours of Rare Soil production while deciding targets
  2. All garrisons same type — a coordinated type-matched push breaks every location at once
  3. Ignoring Beast Crisis — losing the Alliance Furnace during a Cold Wave cascades into lockout for multiple members
  4. Members outside Alliance Furnace range — free heat that members miss because they did not teleport close
  5. No Missile representation — without Missiles, your alliance cannot break Aircraft garrisons or defend against Aircraft rallies
  6. Burning bridges with server neighbours — there are no inter-server wars. Every alliance burned is a permanent enemy
  7. Wasting daily capture attempts — failed rallies consume your 2-per-day limit. Scout first, rally second
  8. Not tracking furnace levels — a member at Furnace 12 during a Cold Wave becomes a liability. Help them upgrade

Related Guides