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Gear Guide (Season 2)

Gear · 2026-03-24

Gear in Season 2

By Season 2, your primary squad should have all 20 gold gear pieces crafted and many of them at 2-star or higher. The gear system itself has not changed, but Season 2 introduces a new tension: furnace upgrades compete with gear upgrades for your time and resources. Managing both is the key challenge.

For the full gear mechanics (crafting, levelling, materials), see the Pre-Season 1 Gear Guide. For Season 1 star promotion priorities, see the Season 1 Gear Guide.

The Season 2 Gear Reality

Gear progression continues but is no longer your only upgrade priority. Your High-Heat Furnace provides temperature (survival) AND virus resistance (combat power). War Buildings at Furnace Level 30 provide up to +15% damage for your squad type. These compete with gear for your attention and resources. The right approach is to advance both — not to neglect one for the other.

What Changes from Season 1

War Building Gear Synergy

War Buildings unlock at Furnace Level 30 and provide up to +15% damage for a specific troop type:

  • The +15% damage buff multiplies with your gear stats — better gear means the War Building buff is worth more in absolute terms
  • Build the War Building for your primary squad type first — you want the damage bonus on your strongest, best-geared squad
  • This creates a multiplicative loop — gear makes War Buildings more valuable, and War Buildings make gear more valuable

Furnace vs. Gear Resource Competition

Season 2 introduces Titanium Alloy as a new resource sink for furnace upgrades. While Titanium Alloy does not directly compete with gear materials, your time, speedups, and general resources are split:

  • Furnace upgrades should take priority over gear star promotion — temperature survival matters more than marginal stat increases
  • Once your furnace is at Level 25+, you can safely redirect more attention to gear
  • Coal gathering takes march slots that could otherwise be farming gear materials — balance your marches

Mythic Progression Continues

Season 2 is when many players reach their first Mythic (red) gear piece:

  • 5-star promotion on your carry's Gun is the target — this should be your first Mythic piece
  • Mythic Blueprints continue to come from Ammo Bonanza events, Season Store, and special events
  • Do not rush Mythic at the expense of furnace upgrades — a Mythic Gun means nothing if you are locked out at -20C

Star Promotion Priority (Season 2)

If you followed the Season 1 gear path, you should have your carry's Gun at 4-star and your main tank's Radar at 2-4 star. Season 2 priorities:

All Squad Types

1
Carry's GunPush toward 5-star Mythic if at 4-star. If behind, catch up to 4-star first. This is always the highest priority piece
4★ → 5★ Mythic
2
Main Tank's RadarPush to 4-star if not done. Murphy's Radar especially — he garrisons cities and the Alliance Furnace
3★ → 4★
3
Carry's ChipCrit multipliers at higher star levels compound with Exclusive Weapons. Push to 3-4 star
2★ → 4★
4
Main Tank's ArmorPhysical defence for garrison durability. Important for Season 2 city defence
2★ → 3★
5
Remaining Squad PiecesSpread 2-3 star promotion across all squad members. Even distribution outperforms concentrated investment
2★ → 3★

Squad-Specific Notes

Tank Squads:

  • Murphy's defensive gear (Radar, Armor) is especially valuable in Season 2 because he garrisons cities and the Alliance Furnace
  • Kimberly's Gun at 5-star Mythic is the top target for damage output
  • War Building (+15% Tank damage) multiplies all of this

Aircraft Squads:

  • DVA's Gun at 5-star Mythic remains the single highest damage investment
  • If running Murphy Exception, Murphy's gear transfers from your Tank squad — no additional crafting needed
  • Carlie needs gear investment for the backup formation — prioritise her Radar and Armor if she does not have gold gear yet

Missile Squads:

  • Tesla's Gun at 5-star Mythic is the priority
  • Fiona's Gun star promotion directly increases Radiation DoT scaling
  • Adam's Radar at 3-4 star improves front-line survivability for extended Rare Soil fights

Gear Levelling for Late Starters

If you still have gold gear pieces below Level 40, the priority remains:

  1. All pieces to Level 10 — unlock first bonus attribute
  2. Carry's Gun to Level 40 — biggest damage increase
  3. Main tank's Radar to Level 40 — keeps front line alive
  4. Main tank's Armor to Level 40 — physical defence
  5. Carry's Chip to Level 40 — crit multipliers
  6. Remaining pieces to Level 40

This has not changed from Season 1. If you are behind on levelling, catching up is more important than star promotion.

Ceramic Management in Season 2

Ceramic remains the bottleneck for star promotion:

AllocationSeason 2 Recommendation
Primary squad carry (Gun, Chip)50% — push toward Mythic
Primary squad tank (Radar, Armor)30% — garrison durability matters in Season 2
Remaining squad members20% — balanced promotion

Material Workshop should be upgraded to Level 20+ by now. Keep production queues running at all times.

Common Season 2 Gear Mistakes

  1. Neglecting furnace for gear — furnace provides temperature AND virus resistance AND unlocks War Buildings. It competes with gear, but furnace should win the priority battle until Level 25+
  2. Ignoring War Building synergy — the +15% damage buff from War Buildings multiplies with your gear stats. Rush Furnace 30 to unlock them
  3. Not gearing Carlie for the backup formation — Murphy Exception players forget they need a functional standard formation when Murphy is garrisoning
  4. Rushing Mythic without furnace stability — a Mythic Gun does nothing if you are locked out at -20C during Cold Waves
  5. Forgetting coal management affects march slots — gathering coal takes marches away from gear material farming. Balance your march allocation
  6. Still buying the same Season 1 shop items — check if Season 2 shops offer better ceramic or blueprint deals
  7. Not buying Honor Shop Legendary Blueprints — still the best value purchase in the game

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