← Back to Season 2: Polar Storm

Marshal's Guard (Season 2)

Alliance Events · 2026-03-24

Marshal's Guard in Season 2

Marshal's Guard continues every 2-3 days in Season 2. Your alliance is stronger than ever — two full seasons of gear progression, maxed Exclusive Weapons, and Carlie's new weapon give you significantly more damage output. Temperature management adds a minor logistics concern but does not change the event mechanics.

For the full event mechanics, see the Marshal's Guard Guide.

Push Even Higher

If your alliance was clearing Level 9-11 in Season 1, you should be targeting Level 11-13+ in Season 2. Two seasons of progression mean every rally hits harder. Exclusive Weapons at Level 30, 2-4 star gold gear, and War Building damage bonuses create a massive power increase over your Season 1 performance. The rewards at higher difficulty levels are substantially better.

What Is Different in Season 2

Even Higher Damage Output

Season 2 squads are significantly stronger than Season 1:

  • Most carries have Exclusive Weapons at Level 20-30 — Kimberly, DVA, and Tesla all hit dramatically harder
  • Carlie's Exclusive Weapon adds to Aircraft rally durability with her improved tanking stats
  • 2-4 star gold gear on primary heroes provides substantial stat increases
  • War Buildings at Furnace Level 30 add +15% damage for your squad type — this applies in rally content
  • Better skills and higher star counts across the alliance from two seasons of investment

Temperature During the Event

Marshal's Guard is not directly affected by the -20C lockout, but temperature management still matters:

  • Ensure all rally participants are above -20C before the event — locked-out members cannot teleport to the platform or join rallies
  • Check furnace fuel levels before the event — running out of coal during Marshal's Guard means members drop out mid-event
  • Do not schedule Marshal's Guard during Cold Wave events — if a Cold Wave hits during the event, members may get locked out mid-rally

Virus Resistance Bonus

The furnace provides virus resistance that may affect Season 2 PvE content:

  • Higher furnace levels mean better combat performance against virus-type enemies
  • If Marshal's Guard features virus-type opponents in Season 2, furnace investment provides direct damage reduction
  • Another reason to prioritise furnace upgrades alongside gear

Season 2 Difficulty Selection

Alliance StrengthRecommended Level
Full gold gear, most weapons at 20+Level 10-12. Solid clearing with good coordination
Multiple weapons at 30, some 2-4★ gearLevel 12-14. Your damage dealers can chunk armoured tanks significantly
Strong alliance with War BuildingsLevel 14+. The +15% damage from War Buildings pushes your ceiling higher

The test remains the same: Clear all 5 tanks with more than 5 minutes remaining = safe to increase. Failing to clear = decrease by 1-2.

Season 2 Rally Strategy

Optimised Rally Rotation

With stronger squads, the rally rotation tightens further:

  1. R5 and R4 officers start rallies — +5% and +2.5% damage bonuses
  2. Type-match rallies against each armoured tank if possible — different tanks may have different weaknesses
  3. Members with maxed Exclusive Weapons lead — the rally leader's weapon level has the most impact
  4. Stagger starts by ~15 seconds — tighter than Season 1 with more damage per rally
  5. Cycle continuously for the full 30 minutes — no downtime

Exclusive Weapon Impact (Season 2)

With most weapons now at Level 20-30, damage output has jumped significantly:

  • Kimberly with Rocket Shadow at Level 30 — AoE energy damage stacking devastates multi-target armoured tanks
  • DVA with Energy Master at Level 30 — single-target burst chunks massive HP from individual tanks
  • Tesla with Lightning Enhancement at Level 30 — energy damage chain stacking for sustained DPS
  • Murphy with Mitigation Master at Level 30 — rally leader with maximum survivability for the entire force
  • Carlie with Exclusive Weapon — improved tanking means Aircraft rally teams survive longer
Rally Leadership in Season 2

Murphy with Mitigation Master at Level 30 remains the ideal rally leader. His enhanced damage mitigation protects the entire rally force, and his squad-wide HP and attack buffs benefit everyone. However, if Murphy is garrisoning a captured city, your next-best rally leader should be your highest-damage player with a maxed Exclusive Weapon.

War Building Advantage in Rallies

Players with Furnace Level 30 and active War Buildings gain +15% damage:

  • This applies to rally content — members with War Buildings contribute more damage per rally
  • Prioritise rally spots for members with War Buildings active when possible
  • The alliance benefits from pushing furnace progression to 30 across as many members as possible

Season 2 Hero Formations

Tank Formation

  • Front: Murphy and Williams
  • Back: Kimberly, Mason (UR), Marshall
  • Unchanged from Season 1. All weapons should be approaching Level 30

Aircraft Formation

  • Front: Murphy (Exception) or Carlie (with Exclusive Weapon), and Lucius
  • Back: DVA, Morrison, Schuyler
  • Carlie's weapon makes the standard formation a viable alternative when Murphy is garrisoning

Missile Formation

  • Front: Adam and McGregor
  • Back: Tesla, Fiona, Swift
  • Unchanged from Season 1. Tesla's weapon at Level 30 is the priority

Season 2 Pre-Event Checklist

Before every Marshal's Guard:

  1. Check temperature — all participants must be above -20C. Anyone below must fix their temperature before the event
  2. Donate construction parts to the Drill Field — +25% damage bonus. Non-negotiable, as always
  3. Recall all deployed troops — pull garrisons from cities temporarily if needed (coordinate with alliance)
  4. Equip best gear and ensure Exclusive Weapons are active — double-check nothing is swapped
  5. Position your base near the platform — teleport if needed, but ensure temperature will hold after teleporting
  6. Check coal reserves — ensure your furnace stays fuelled through the event duration
  7. Coordinate rally rotation before the event starts
  8. Heal all wounded troops — enter at full strength

Common Season 2 Marshal's Guard Mistakes

  1. Not pushing difficulty higher — two seasons of progression mean your old difficulty is too easy
  2. Members locked out at -20C during the event — check temperature before starting
  3. Not leveraging War Buildings — members with Furnace 30 should be prioritised for rally spots
  4. Pulling garrison troops for the event without coordination — leaving a dig site ungarrisoned during Marshal's Guard invites enemy capture
  5. Same difficulty as Season 1 — if you are clearing with 15+ minutes left, increase difficulty
  6. Skipping Drill Field donations — the +25% damage bonus is even more impactful with stronger base damage
  7. Running out of coal mid-event — a member who drops below -20C during the event loses their ability to contribute

Related Guides