Season 4: Evernight Isle

Lighthouse mechanics, Tactics Cards, Copper War, and the path to T11 troops on Sakura Isle.

Season Overview

Season 4 Overview: Evernight Isle

Complete guide to Season 4 — Lighthouse mechanics, Blood Night, Tactics Cards, Copper War, and the path to T11 troops.

Season Mechanic

Lighthouse & Electricity Guide

How the Lighthouse system works in Season 4 — electricity generation, Light Buff, darkness penalties, and keeping your alliance lit.

Class Guide

Tank Squad Guide (Season 4)

Tank squads on Evernight Isle — T11 troop integration, Tactics Cards optimization, Copper War garrison strategy, and fighting in the dark.

Class Guide

Aircraft Squad Guide (Season 4)

Aircraft squads on Evernight Isle — T11 burst optimization, Tactics Cards for DVA, Copper War offensive strategy, and Blood Night timing.

Season Mechanic

Tactics Cards Guide

How Tactics Cards work in Season 4 — card types, combining strategies, and optimizing your card loadout for PvE and PvP.

Class Guide

Missile Vehicle Squad Guide (Season 4)

Missile squads on Evernight Isle — T11 damage boost, Tactics Cards for Tesla and Fiona, Copper War counter-pick role, and darkness considerations.

Progression

T11 Troops Guide

Everything about T11 troops — unlock requirements, Armored Troopers vs Assault Raiders, the Armament Institute, and whether the upgrade is worth it.

Alliance Strategy

Alliance Squad Coordination (Season 4)

Coordinating squad types for Copper War city control, Lighthouse management, Blood Night response, and Generator fuel duties on Evernight Isle.

Buildings

Armament Institute Guide (Season 4)

Heroes

Hero Guide (Season 4)

Season 4 hero tier list — how T11 troops and Tactics Cards change hero effectiveness, updated investment priorities, and Copper War role assignments.

Season Events

Lucky Cats Guide (Season 4)

Alliance Strategy

Alliance Power Station Guide (Season 4)

Gear

Gear Guide (Season 4)

Season 4 gear progression — Armament Institute research paths, gear interaction with Tactics Cards, Mythic progression, and updated priorities for Copper War.

Alliance Events

Alliance Duel VS (Season 4)

Season 4 VS strategy — resource management under darkness, Day 6 with T11 troops and Tactics Cards, Copper War resource competition, and Blood Night scheduling.

Alliance Events

Alliance Train (Season 4)

Season 4 Alliance Train strategy — running trains in lit zones, Blood Night schedule conflicts, and maintaining train discipline during Copper War.

Alliance Strategy

Waterfall Training (Season 4)

Season 4 waterfall setups — T11 extends the chain, HQ 27 barracks options, updated chains for Day 5, and resource management under darkness.

Alliance Events

Zombie Siege (Season 4)

Season 4 Zombie Siege strategy — darkness makes zombies stronger, Blood Night overlap dangers, Lighthouse range for defence, and T11 garrison power.

Alliance Events

Marshal's Guard (Season 4)

Season 4 Marshal's Guard strategy — T11 troops and Tactics Cards boost damage output, Blood Night timing, and maximising rally performance on Evernight Isle.

Buildings

Chip Lab Guide (Season 4)

Season 4 Chip Lab strategy — chip interaction with Tactics Cards, ascension targets, T11 troop chip bonuses, and material farming in the dark.

Alliance Events

Sky Predator (Season 4)

Season 4 Sky Battlefront strategy — T11 troop rally damage, Tactics Cards for shield-break, Blood Night scheduling conflicts, and coordination on Evernight Isle.