Season 2 Profession Point Allocation — Engineer vs War Leader
What This Is
A point-by-point allocation reference for Season 2 (level cap Lv 70, roughly 75 skill points — confirm your exact total in-game). Each skill shows the recommended Assign / Max and a Priority. Fill ⭐ Max-first skills before anything else — on their own they already run to about your whole Lv 70 budget; Then is where extra Skill-Point consumables go; Optional is off-role or situational, safe to skip on a focused build.
For which profession to run and when to switch, see the Profession System Guide. Short version:
Season just started → run Engineer (growth phase). Spend one Profession Change Certificate to switch to War Leader when the war phase begins (Desert Storm, Capital Conquest, SvS, Faction Duel). Switching resets your points, so plan one clean switch per season. The permanent tree is the same every season — only the seasonal column below swaps — so this allocation reuses beyond S2 with a different seasonal set.
Season 2 Seasonal Column (shared — "Polar World")
The right-column skills are identical for Engineer and War Leader and refund at season end, so spend them freely. Grab the four EXP-snowball skills (Combat Experience, Building Inspiration I, Professional Insights, Double Exchange) first, then the frost combat skills.
| Skill | Assign | Max | Priority |
|---|---|---|---|
| Combat Experience | 3 | 3 | ⭐ Max first |
| Building Inspiration I | 3 | 3 | ⭐ Max first |
| Professional Insights | 5 | 5 | ⭐ Max first |
| Double Exchange | 3 | 3 | ⭐ Max first |
| Intense Overdrive | 3 | 3 | Then |
| Firebomb | 3 | 3 | Then |
| Frostbomb | 3 | 3 | Then |
| Frost Mine | 3 | 3 | Then |
| Gather for Warmth | 1 | 1 | Then |
| Winter Wonderland | 1 | 1 | Optional |
Engineer — Permanent Core (50 skills)
Growth and economy: faster building, research and resources. Priority core ≈ 75 points.
| Skill | Unlock | Assign | Max | Priority |
|---|---|---|---|---|
| Rapid Production | Lv 1 | 5 | 5 | ⭐ Max first |
| Efficient Gathering | Lv 1 | 5 | 5 | ⭐ Max first |
| Outstanding Contribution | Lv 1 | — | 1 | Optional |
| Construction Mastery | Lv 5 | 5 | 5 | ⭐ Max first |
| Yield Optimization | Lv 5 | 5 | 5 | ⭐ Max first |
| Siege Mastery | Lv 5 | — | 5 | Optional |
| Extra Meal | Lv 5 | — | 1 | Optional |
| Travel Light | Lv 5 | — | 1 | Optional |
| Resource Mining | Lv 10 | 5 | 5 | ⭐ Max first |
| Build for Free | Lv 10 | 5 | 5 | ⭐ Max first |
| Research for Free | Lv 10 | 5 | 5 | ⭐ Max first |
| Efficiency Boost | Lv 10 | 5 | 5 | ⭐ Max first |
| Experience Summary | Lv 10 | 5 | 5 | Then |
| Build Now | Lv 15 | 5 | 5 | ⭐ Max first |
| Research Now | Lv 15 | 5 | 5 | ⭐ Max first |
| Land Development | Lv 15 | 5 | 5 | Then |
| Full Utilization | Lv 15 | 5 | 5 | Then |
| Purification | Lv 15 | 5 | 5 | Then |
| Rally Rush | Lv 20 | — | 5 | Optional |
| Fertile | Lv 20 | — | 5 | Optional |
| Siege Banner | Lv 20 | — | 1 | Optional |
| Resource Exchange I | Lv 25 | 5 | 5 | ⭐ Max first |
| Resource Exchange II | Lv 25 | 5 | 5 | ⭐ Max first |
| Friendly Aid | Lv 25 | 5 | 5 | Then |
| Siege Inspiration | Lv 25 | — | 3 | Optional |
| Siege Weapons | Lv 25 | — | 1 | Optional |
| Cooperative Construction | Lv 30 | 2 | 2 | ⭐ Max first |
| Cooperative Research | Lv 30 | 2 | 2 | ⭐ Max first |
| Harvest | Lv 30 | 1 | 1 | Then |
| Resource-Saving | Lv 35 | 5 | 5 | Then |
| Recycling | Lv 35 | 5 | 5 | Then |
| Scientific Improvement | Lv 35 | 1 | 1 | Then |
| Accelerated Research | Lv 40 | 1 | 1 | ⭐ Max first |
| Medical Aid | Lv 40 | — | 5 | Optional |
| Buddy Shield | Lv 40 | — | 3 | Optional |
| Drone Supply | Lv 45 | — | 5 | Optional |
| Long-Range Strike | Lv 45 | — | 1 | Optional |
| Landmine | Lv 45 | — | 1 | Optional |
| Fearless Defense | Lv 45 | — | 5 | Optional |
| Great Scientist | Lv 50 | 1 | 1 | Then |
| Random Visitors | Lv 50 | — | 5 | Optional |
| Landmine Warehouse | Lv 50 | — | 1 | Optional |
| Durability Mine | Lv 50 | — | 5 | Optional |
| One More | Lv 55 | — | 5 | Optional |
| Support Boost | Lv 55 | — | 5 | Optional |
| First Aid Expert | Lv 60 | — | 5 | Optional |
| Master Builder | Lv 65 | 5 | 5 | ⭐ Max first |
| Battlefield Cleanup | Lv 65 | — | 5 | Optional |
| Instant Gathering | Lv 70 | 5 | 5 | ⭐ Max first |
| Monster Tracking | Lv 70 | — | 5 | Optional |
War Leader — Permanent Core (47 skills)
Military and combat: rally/troop damage, garrison, training. Priority core ≈ 75 points. Max the Coordination line for your main squad — for a Missile roster that's Missile Vehicle Coordination I & II (shown Max-first); Tank/Aircraft drop to "Then".
| Skill | Unlock | Assign | Max | Priority |
|---|---|---|---|---|
| Drill Ground Prep | Lv 1 | 5 | 5 | ⭐ Max first |
| Hospital Prep | Lv 1 | 5 | 5 | ⭐ Max first |
| Immediate Return | Lv 1 | 5 | 5 | Then |
| Unit Mobilization | Lv 1 | — | 5 | Optional |
| Craze | Lv 5 | 5 | 5 | ⭐ Max first |
| Travel Light | Lv 5 | — | 1 | Optional |
| Missile Vehicle Coordination I (your squad) | Lv 10 | 5 | 5 | ⭐ Max first |
| Tank Coordination I | Lv 10 | 5 | 5 | Then |
| Aircraft Coordination I | Lv 10 | 5 | 5 | Then |
| Urgent Cure | Lv 10 | 5 | 5 | Then |
| Experience Summary | Lv 10 | 5 | 5 | Then |
| Winning Pursuit | Lv 15 | 5 | 5 | ⭐ Max first |
| Intensive Training | Lv 15 | 5 | 5 | ⭐ Max first |
| Warfare Supplies | Lv 15 | 5 | 5 | Then |
| Rapid March | Lv 15 | — | 1 | Optional |
| Missile Vehicle Coordination II (your squad) | Lv 20 | 5 | 5 | ⭐ Max first |
| Tank Coordination II | Lv 20 | 5 | 5 | Then |
| Aircraft Coordination II | Lv 20 | 5 | 5 | Then |
| March in Badlands | Lv 20 | — | 2 | Optional |
| Fertile | Lv 20 | — | 5 | Optional |
| Garrison Haste | Lv 25 | 5 | 5 | Then |
| Inspire | Lv 25 | 5 | 5 | Then |
| Team Strike | Lv 30 | 5 | 5 | ⭐ Max first |
| Disguise | Lv 30 | — | 1 | Optional |
| Charge Banner | Lv 30 | — | 1 | Optional |
| Harvest | Lv 30 | — | 1 | Optional |
| Tactical Garrison | Lv 35 | 5 | 5 | ⭐ Max first |
| Garrison Boost | Lv 35 | 5 | 5 | ⭐ Max first |
| Brave Charge | Lv 35 | — | 1 | Optional |
| Decay Ray | Lv 40 | — | 1 | Optional |
| Caution | Lv 40 | — | 1 | Optional |
| Hold the Base | Lv 45 | 5 | 5 | ⭐ Max first |
| Rally Guard | Lv 45 | 5 | 5 | ⭐ Max first |
| Battlefield First Aid | Lv 45 | 1 | 1 | Then |
| Fired Up | Lv 45 | — | 1 | Optional |
| Base Strike | Lv 50 | 5 | 5 | ⭐ Max first |
| Destruction Mine | Lv 50 | — | 5 | Optional |
| Prisoner | Lv 50 | — | 1 | Optional |
| Veteran's Resilience | Lv 50 | — | 1 | Optional |
| Hyper War Fever | Lv 55 | 5 | 5 | Then |
| Rally Vanguard | Lv 55 | 5 | 5 | Then |
| Efficient Training | Lv 60 | 5 | 5 | Then |
| Riot Control | Lv 60 | — | 5 | Optional |
| Combat Raider | Lv 65 | 5 | 5 | ⭐ Max first |
| Banner Upgrade | Lv 65 | — | 1 | Optional |
| Assault Squad | Lv 70 | 5 | 5 | ⭐ Max first |
| Provocation | Lv 70 | — | 5 | Optional |
Notes
- Assign levels are a recommended priority build, not a hard rule — tune to your alliance's war schedule and your spending. Max-first ≈ your Lv 70 budget; the rest needs Skill-Point consumables.
- Combat Experience and Professional Insights are seasonal-only — they are not in the permanent tree (the game files carry a placeholder copy that isn't a real node).
- Source: game data (
lw_mastery) + official localisation; skill names and max levels are game-accurate. Point total and assign levels are guidance — confirm in your client.