Season 1: The Crimson Plague
Updated strategies, squad builds, and progression guides for the Season 1 meta.
Season 1 HQ Guide🔒
Everything that changes at HQ 30+ in Season 1 — new buildings, Age of Oil, research priorities, and how to prepare for Season 2.
Season OverviewSeason 1 Overview: The Crimson Plague🔒
Complete guide to Season 1 — Exclusive Weapons, Age of Oil, the Aircraft meta shift, T10 troops, and preparing for Season 2.
Class GuideTank Squad Guide (Season 1)🔒
How Tanks adapt in Season 1 — Mason's UR promotion, Kimberly's Exclusive Weapon, updated formation, gear order, and staying competitive against the rising Aircraft meta.
Class GuideAircraft Squad Guide (Season 1)🔒
Aircraft becomes the dominant meta. Updated formation with the Murphy Exception, Exclusive Weapon priorities, gear order, and how to dominate Season 1 PvP.
Class GuideMissile Vehicle Squad Guide (Season 1)🔒
Missiles rise as the essential counter-pick in the Aircraft-dominant Season 1 meta. Updated formation, gear order, and when to deploy your Missile squad.
Alliance StrategyAlliance Squad Coordination (Season 1)🔒
How to coordinate squad types in the Aircraft-dominant Season 1 meta — updated composition targets, counter-pick strategy, and rally coordination.
HeroesHero Guide (Season 1)🔒
Updated hero tier list for Season 1 — Mason's UR promotion, Exclusive Weapon priorities, the Aircraft meta shift, and revised investment order.
GearGear Guide (Season 1)🔒
Season 1 gear progression — star promotion priorities, Exclusive Weapon gear interaction, Mythic gear path, and updated craft orders for the Aircraft meta.
Alliance EventsAlliance Duel VS (Season 1)🔒
Season 1 VS strategy — bigger rewards, stronger squads, updated Day 6 combat with the Aircraft meta, and how to win the weeks that matter.
Alliance EventsAlliance Train (Season 1)🔒
Season 1 Alliance Train strategy — improved rewards, stronger guards, Gold Express consistency, and maximising returns from a mature alliance.
Alliance StrategyWaterfall Training (Season 1)🔒
Season 1 waterfall setups — T9 and T10 chains, barracks stagger for 4 barracks, Arms Race optimisation, and preparing for T10 promotion.
Alliance EventsZombie Siege (Season 1)🔒
Season 1 Zombie Siege strategy — pushing higher difficulty with stronger squads, optimised reinforcement with diverse squad types, and maximising wave completion.
Alliance EventsMarshal's Guard (Season 1)🔒
Season 1 Marshal's Guard strategy — pushing higher difficulty, optimised rally compositions with diverse squads, and Exclusive Weapon impact on damage output.
BuildingsChip Lab Guide (Season 1)🔒
Season 1 Chip Lab strategy — progressing toward a full legendary chip set, Combat Boost targets, second squad chip considerations, and material farming optimisation.
Alliance EventsSky Predator (Season 1)🔒
Season 1 Sky Battlefront strategy — optimised rally compositions with Exclusive Weapons, advanced shield-break coordination, and maximising damage output with stronger squads.
Season OverviewSeason 1 Timeline & Week-by-Week Roadmap🔒
Week-by-week roadmap for Season 1 (The Crimson Plague) — Exclusive Weapons rollout, T10 troop unlock, Age of Oil research, Mason's UR promotion, the Aircraft meta shift, and arriving at Season 2 with a fully geared multi-type roster.
Season MechanicsBuilder Alliance Guide (Season 1)🔒
The Builder Alliance mode unlocks Week 4 — an irreversible switch that swaps city wars for facility construction. Conditions, all 10 facilities with exact buffs, who should switch, and the rewards you trade away.
ProfessionEngineer Profession Tree — Full Lv 1 to Lv 40 Build (Season 1)🔒
The Season 1 Engineer profession build: the real Lv 40 cap (not 50), the 9 skill tiers with correct in-game names, a levelling priority order, and an at-cap Lv 40 setup that drops the season XP boosts you no longer need and pours points into building/research speed for the fastest path to T10.
ProfessionWarlord Profession Tree — Full Lv 1 to Lv 40 Build (Season 1)🔒
The Season 1 Warlord (War Leader) profession build: the real Lv 40 cap (not 50), the 9 skill tiers with correct in-game names, a levelling order, an at-cap Lv 40 setup, and a dedicated Desert Storm / PvP / rally build built around Team Strike, the reinforce skills and Charge Banner.