Season 1 Overview: The Crimson Plague
Welcome to the Crimson Plague
Season 1 begins once your server completes the pre-season countdown. If you followed the pre-season guides and reached HQ 30 with a geared mono-Tank squad, you are in a strong position. If you did not, you will spend the first half of Season 1 catching up instead of competing.
Season 1 is not about rushing to the next HQ level — HQ 30 remains the cap for most of the season. Instead, the focus shifts to horizontal progression: stronger squads, Exclusive Weapons, star-promoted gear, a second squad type, and new systems like the Age of Oil.
Season 1 is about deepening your account, not racing to the next HQ level. Exclusive Weapons, T10 troops, star promotion, and the Age of Oil all provide massive power increases without touching your HQ. The players who invest in these systems pull ahead permanently.
What Is New in Season 1
Exclusive Weapons
The single biggest power system introduced in Season 1. Every hero can now equip an Exclusive Weapon that fundamentally changes their combat output.
- Costs 50 hero shards to unlock
- Progress through Levels 10, 20, and 30
- Each level provides significant stat boosts and new effects
- Priority weapons in Season 1: DVA's Energy Master (Aircraft), Kimberly's Rocket Shadow (Tank), Murphy's Mitigation Master (hybrid), Tesla's Lightning Enhancement (Missile)
Get all 5 squad members to Level 20 before pushing any to Level 30. The power distribution across your full squad matters more than one maxed weapon on your carry.
T10 Troops
T10 troops represent the largest single power spike between consecutive troop tiers. Unlocking them requires Tech Centre Level 30, Special Forces research, and Valor Badges. Prioritise this immediately.
Age of Oil
After HQ 30, the Age of Oil tech tree opens. Oil becomes the primary resource bottleneck, replacing the construction materials that gated pre-season progression.
Age of Oil research provides permanent account-wide combat stat boosts. Prioritise combat stats first — the economic nodes can wait.
Mason's UR Promotion
Mason upgrades from SSR to UR in Season 1. If you collected his shards during pre-season, this is an immediate power spike for your Tank squad. He becomes a legitimate A-tier secondary DPS hero alongside Kimberly.
Star Promotion
Gear progression shifts from crafting gold gear to star-promoting existing pieces. The key breakpoints:
The Meta Shift: Aircraft Rises
This is the defining strategic change of Season 1. The Tank-dominant pre-season meta gives way to Aircraft dominance in PvP.
Why Aircraft Takes Over
- DVA's Energy Master Exclusive Weapon makes her the strongest DPS hero in the game
- Aircraft squads have natural type advantage against the Tank squads everyone built in pre-season
- The Murphy Exception (using Murphy in Aircraft squads) gives Aircraft access to the best tank hero in the game
The Combat Triangle Matters Now
All three squad types are now necessary for coordinated alliance warfare. Alliances that only have Tank players will struggle against opponents who have diversified.
The Murphy Exception
Murphy — a Tank hero — becomes viable in Aircraft squads thanks to his Exclusive Weapon (Mitigation Master). At Level 20+, the superior tankiness Murphy provides outweighs the 5% mono-type bonus you lose by breaking the Aircraft-only composition.
- Requires Murphy's Exclusive Weapon at Level 20 or higher
- Trading 20% mono-type bonus down to 15% for far better front-line survivability
- Becomes the standard Aircraft formation by mid-Season 1
Key Season 1 Events
Season 1 Priority Checklist
- Unlock and train T10 troops — the single biggest power spike available
- Invest in Exclusive Weapons — get your carry's weapon to Level 20, then spread across all 5 heroes
- Start Age of Oil research — combat stat nodes first for permanent power
- Promote Mason to UR (Tank players) — free power if you collected shards in pre-season
- Begin star promotion — carry's Gun and main tank's Radar to 2-star first
- Build your second squad — Aircraft if you are a Tank player, or whichever type your alliance needs
- Upgrade Oil production — Oil Wells and gathering to keep research flowing
- Participate in every event — rewards are significantly better than pre-season
- Coordinate squad diversity — your alliance needs all three types for competitive play
- Plan for Season 2 — understand the Temperature system before it arrives
Common Season 1 Mistakes
- Not building a second squad — the Aircraft meta means mono-Tank alliances get countered. You need squad diversity
- Rushing the second squad before finishing the first — one maxed squad and one developing squad beats two half-built squads every time
- Skipping Exclusive Weapons — these are the biggest power multiplier in the game. Delaying them delays everything
- Ignoring Age of Oil — the permanent combat stat boosts compound over the entire season. Starting late means falling behind
- Not promoting Mason to UR — if you are a Tank player and you have his shards, promote immediately
- Pushing one Exclusive Weapon to 30 before others reach 20 — squad-wide Level 20 outperforms one hero at Level 30 with four at Level 10
- Ignoring the combat triangle — Aircraft beats Tanks, Tanks beat Missiles, Missiles beat Aircraft. Learn the matchups or lose winnable fights
- Hoarding resources without a plan — Season 1 has clear investment targets. Spend on the priority list above
- Not coordinating alliance squad types — an alliance of 50 Tank players will lose to one with 20 Aircraft, 15 Tanks, and 15 Missiles
Preparing for Season 2
Season 2 introduces the Temperature & Furnace system, a completely different progression mechanic. What you need to know before it arrives:
What Carries Forward
- All buildings, heroes, resources, gear, and progress
- Alliance membership and server politics
- Squad compositions and Exclusive Weapon levels
What Changes
- Temperature becomes the gating mechanic — fall below -20°C and you are locked out of rallies and teleports
- Furnace replaces Exclusive Weapons as the primary building to upgrade
- Rare Soil is the ranking resource — cumulative total, not territory held
- Coal becomes a critical daily resource to manage
- No inter-server wars — all competition is within your server
How to Prepare
- Reach Season 1 goals on the priority checklist above
- Have T10 troops trained and your primary squad fully geared
- Ensure your alliance has strong coordination — Season 2 punishes disorganised alliances even harder
- Save speedups for early Season 2 furnace upgrades
Related Guides
- Season 1 HQ Guide — HQ 30 priorities and the Age of Oil system
- Season 1 Hero Guide — Mason's UR promotion and Exclusive Weapons
- Aircraft Squad Guide — the rising meta with full formation and gear order
- Tank Squad Guide — adapting Tanks to the Aircraft meta
- Missile Squad Guide — the essential counter-pick
- Gear Guide — star promotion and the Mythic path
- Alliance Squad Coordination — building a balanced alliance roster