Season 4: Evernight Isle
Lighthouse mechanics, Tactics Cards, Copper War, and the path to T11 troops on Sakura Isle.
Season 4 Overview: Evernight Isle🔒
Complete guide to Season 4 — Lighthouse mechanics, Blood Night, Tactics Cards, Copper War, and the path to T11 troops.
Season MechanicLighthouse & Electricity Guide🔒
How the Lighthouse system works in Season 4 — electricity generation, Light Buff, darkness penalties, and keeping your alliance lit.
Class GuideTank Squad Guide (Season 4)🔒
Tank squads on Evernight Isle — T11 troop integration, Tactics Cards optimization, Copper War garrison strategy, and fighting in the dark.
Class GuideAircraft Squad Guide (Season 4)🔒
Aircraft squads on Evernight Isle — T11 burst optimization, Tactics Cards for DVA, Copper War offensive strategy, and Blood Night timing.
Season MechanicTactics Cards Guide🔒
How Tactics Cards work in Season 4 — card types, combining strategies, and optimizing your card loadout for PvE and PvP.
Class GuideMissile Vehicle Squad Guide (Season 4)🔒
Missile squads on Evernight Isle — T11 damage boost, Tactics Cards for Tesla and Fiona, Copper War counter-pick role, and darkness considerations.
ProgressionT11 Troops Guide🔒
Everything about T11 troops — unlock requirements, Armored Troopers vs Assault Raiders, the Armament Institute, and whether the upgrade is worth it.
Alliance StrategyAlliance Squad Coordination (Season 4)🔒
Coordinating squad types for Copper War city control, Lighthouse management, Blood Night response, and Generator fuel duties on Evernight Isle.
BuildingsArmament Institute Guide (Season 4)🔒
Armament Institute research paths in Season 4 — Helmet, Body Armor, Accessories, and Weapon progression, new resources, and why starting early is critical for T11 troop bonuses.
HeroesHero Guide (Season 4)🔒
Season 4 hero tier list — how T11 troops and Tactics Cards change hero effectiveness, updated investment priorities, and Copper War role assignments.
Season EventsLucky Cats Guide (Season 4)🔒
Lucky Cats daily mechanic in Season 4 — Maneki-neko spawn locations, 60-minute claim windows, reward types including Armament Materials and Tactics Cards, and daily collection tips.
Alliance StrategyAlliance Power Station Guide (Season 4)🔒
Alliance Power Station management in Season 4 — electricity generation from Generators, alliance power distribution, officer roles, and keeping the Lighthouse running during Copper War.
GearGear Guide (Season 4)🔒
Season 4 gear progression — Armament Institute research paths, gear interaction with Tactics Cards, Mythic progression, and updated priorities for Copper War.
Alliance EventsAlliance Duel VS (Season 4)🔒
Season 4 VS strategy — resource management under darkness, Day 6 with T11 troops and Tactics Cards, Copper War resource competition, and Blood Night scheduling.
Alliance EventsAlliance Train (Season 4)🔒
Season 4 Alliance Train strategy — running trains in lit zones, Blood Night schedule conflicts, and maintaining train discipline during Copper War.
Alliance StrategyWaterfall Training (Season 4)🔒
Season 4 waterfall setups — T11 extends the chain, HQ 27 barracks options, updated chains for Day 5, and resource management under darkness.
Alliance EventsZombie Siege (Season 4)🔒
Season 4 Zombie Siege strategy — darkness makes zombies stronger, Blood Night overlap dangers, Lighthouse range for defence, and T11 garrison power.
Alliance EventsMarshal's Guard (Season 4)🔒
Season 4 Marshal's Guard strategy — T11 troops and Tactics Cards boost damage output, Blood Night timing, and maximising rally performance on Evernight Isle.
BuildingsChip Lab Guide (Season 4)🔒
Season 4 Chip Lab strategy — chip interaction with Tactics Cards, ascension targets, T11 troop chip bonuses, and material farming in the dark.
Alliance EventsSky Predator (Season 4)🔒
Season 4 Sky Battlefront strategy — T11 troop rally damage, Tactics Cards for shield-break, Blood Night scheduling conflicts, and coordination on Evernight Isle.
Season OverviewSeason 4 Timeline & Week-by-Week Roadmap🔒
Week-by-week roadmap for Season 4 (Evernight Isle) — Lighthouse power management, Blood Night windows at 02:30/10:30/18:30, Tactics Cards collection, the Copper War starting Week 4, and T11 troop unlocks in the off-season.