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Marshal's Guard (Season 4)

Alliance Events · 2026-03-24

Marshal's Guard in Season 4

Marshal's Guard continues to run every 2-3 days in Season 4. With T11 troops, Tactics Cards, and fully developed Exclusive Weapons, your alliance has the highest damage output yet. The challenge is managing Season 4's unique scheduling constraints — Blood Night windows, Generator fuel duties, and Copper War demands all compete for the same time and troops.

For the full event mechanics, see the Marshal's Guard Guide.

Push Higher Than Ever

If your alliance was clearing Level 10-12 in Season 3, target Level 13-15 in Season 4. T11 troops provide a meaningful stat boost, and Tactics Cards add another layer of damage. Every difficulty increase improves rewards. Do not coast on previous season difficulty — your alliance is stronger now.

What Is Different in Season 4

T11 Troop Damage

T11 troops change rally damage output:

  • Assault Raiders increase rally damage by approximately 5-10% compared to T10 — meaningful over the 30-minute event
  • Rally leaders with Assault Raiders improve the entire rally's performance — prioritise Assault Raiders on your rally leads
  • Armored Troopers reduce troop losses per rally — useful at higher difficulties where survivability matters
  • Default to Assault Raiders for Marshal's Guard unless you are pushing difficulty where troop losses become significant

Tactics Cards

Tactics Cards add a new preparation step:

  • Equip PvE Tactics Card loadout before Marshal's Guard — PvE damage bonuses and monster damage boosts apply
  • Cards with AoE damage, monster damage, and sustained damage bonuses are ideal
  • Swap to PvP loadout after the event if needed for Copper War activities

Blood Night Scheduling

Blood Night windows can conflict with Marshal's Guard:

  • Do not start Marshal's Guard during a Blood Night window — the 30-minute overlap wastes event time
  • If the event timer starts near 10:30 or 18:30, coordinate with your alliance to either rush before or wait until after the Blood Night window
  • The 02:30 Blood Night is irrelevant — no alliance runs Marshal's Guard at 2 AM
  • Blood Night does not affect instanced event content, but player availability and attention are affected

Higher Damage Output = Higher Difficulty

With T11 troops, Tactics Cards, and fully levelled Exclusive Weapons, the combined damage increase allows significant difficulty pushes:

Alliance StrengthRecommended Level
Most members have T11 troops, partial Tactics CardsLevel 12-14. T11 provides a noticeable damage increase over T10
Strong core with T11 and optimised Tactics CardsLevel 14-16. Tactics Cards compound with Exclusive Weapons and T11
Top-tier alliance with Mythic gear, T11, and full Tactics CardsLevel 16+. Push maximum difficulty for best rewards

The test remains the same: Clear all 5 tanks with more than 5 minutes remaining = safe to increase difficulty.

Season 4 Rally Strategy

Rally Rotation with T11

RoleT11 TypeDetails
Rally LeaderAssault RaidersMaximum damage output. Rally leader's troop tier has outsized impact on total rally damage
Rally ParticipantsAssault Raiders preferredMore damage per participant means faster tank kills. Armored Troopers acceptable for survivability at extreme difficulty
Secondary RalliesAny T11 typeSecondary rally leaders use weaker squads anyway — T11 type matters less here

Tactics Card Setup

Before Marshal's Guard:

  1. Equip PvE Tactics Card loadout — monster damage and AoE bonuses
  2. Verify Exclusive Weapons are equipped — not swapped to another hero
  3. Check T11 type — Assault Raiders for damage, but do not swap specifically for Marshal's Guard if the 72-hour cooldown interferes with Copper War plans

Rally Type Diversity

Season 4 alliances should have strong squads across all three types:

  • Tank rallies — Murphy-led for survivability. Mason's zombie bonus does not apply to armoured tanks but his UR damage is still strong
  • Aircraft rallies — DVA burst with Energy Master and Tactics Cards can chunk massive HP per rally
  • Missile rallies — Tesla's chain damage and Fiona's Radiation DoT excel against high-HP targets at higher difficulties

Drill Field Donations

The +25% damage bonus from Drill Field donations is still critical:

  • Every member must donate construction parts before the event — this is non-negotiable
  • At higher difficulties with T11 and Tactics Cards, the 25% bonus applies to a larger base damage number — making it even more impactful
  • Officers should verify donation completion before starting the event

Season 4 Must-Do Checklist

Before every Marshal's Guard:

  1. Donate construction parts to the Drill Field
  2. Equip PvE Tactics Card loadout — monster damage and AoE cards
  3. Verify Exclusive Weapons are equipped on rally heroes
  4. Recall all deployed troops — nothing on marches
  5. Heal all wounded troops — enter at full T11 strength
  6. Check Blood Night schedule — avoid starting during a Blood Night window
  7. Coordinate rally rotation before the event starts
  8. Position base near the platform — teleport if needed

Common Season 4 Marshal's Guard Mistakes

  1. Not pushing difficulty — T11 troops and Tactics Cards mean your alliance is significantly stronger. Increase difficulty
  2. Forgetting to swap Tactics Cards to PvE — PvP cards are suboptimal for Marshal's Guard
  3. Starting during Blood Night — player attention is divided and the event suffers
  4. Not donating to Drill Field — the 25% bonus is multiplicative with your T11 and Tactics Card boosts
  5. All rally leaders on Armored Troopers — Assault Raiders provide more damage per rally
  6. Skipping Marshal's Guard for Copper War — both events provide important rewards. Schedule around them
  7. Not healing between rallies — wounded T11 troops provide zero damage

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