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Tank Squad Guide (Season 4)

Class Guide · 2026-03-24

Tanks in Season 4

Tank squads enter Season 4 as the most complete squad type in the game. Scarlett has been UR since Season 3, all five core heroes have Exclusive Weapons, and the formation has had three full seasons to mature. There are no new UR promotions or weapons this season — the changes come from systems that affect every squad equally: T11 troops, Tactics Cards, and the Lighthouse darkness mechanic.

Season 4 Reality

Tanks do not get new toys in Season 4 — they get new tools. T11 troop specialisation lets you choose between Armored Troopers for garrison defence and Assault Raiders for rally offence. Tactics Cards add another layer of stat customization. And the Copper War demands strong garrison squads, which is where Tanks have always excelled. Season 4 is a Tank-friendly season if you play to your strengths.

What Changed from Season 3

T11 Troops

T11 is the headline change for every squad, and Tanks benefit more than most from the type specialisation:

  • Armored Troopers make Tank garrisons nearly impenetrable — stack defensive T11 troops with Murphy's Mitigation Master for the hardest garrison in the game
  • Assault Raiders turn Kimberly's AoE into a PvE farming machine and increase rally damage output
  • The 72-hour swap cooldown matters — plan around Copper War schedules
  • See the T11 Troops Guide for full details on unlock requirements and swap strategy

Tactics Cards

Tactics Cards provide stat boosts that stack with your existing gear and Exclusive Weapons:

  • PvP Tactics Cards should focus on Tank-specific ATK and DEF bonuses — these stack with Murphy's and Williams' defensive passives
  • PvE Tactics Cards should prioritise damage-over-time and AoE bonuses to amplify Kimberly's Rocket Shadow output
  • Cards that boost energy damage are particularly strong for Kimberly
  • See the Tactics Cards Guide for loadout building

Darkness and Lighthouse

The perpetual darkness on Evernight Isle directly affects Tank squad performance:

  • -20% march speed in dark zones means your rallies arrive late and reinforcements are slow — devastating for a squad type that often leads rallies
  • -30% resource generation makes troop replacement more expensive
  • Stay inside your Lighthouse zone at all times — the Light Buff removes these penalties and adds bonus stats
  • See the Lighthouse Guide for electricity management

Scarlett UR (Established)

Scarlett's UR promotion from Season 3 is now fully established. If you have not finished investing in her by now, she remains a strong defensive option but is not mandatory for the core five.

The Squad: Season 4 Formation

The Season 4 Tank formation is unchanged from late Season 3. There are no new hero additions or formation shifts — the focus is on optimising existing heroes with T11 troops and Tactics Cards.

Season 4 Tank Formation
Front Row — The Wall
Left
Murphy
Main Tank
Mitigation Master Exclusive Weapon at Level 30. T11 Armored Troopers make him nearly unkillable in garrison. Tactics Cards with HP and DEF bonuses push his tankiness even further.
Right
Williams
Defensive Anchor
Percentage-based damage reduction scales with enemy strength. In Copper War city fights, stronger opponents mean Williams provides more value.
Back Row — Damage and Support
Left
Kimberly
Main DPS
Rocket Shadow Exclusive Weapon at Level 30. T11 Assault Raiders boost her AoE damage for PvE farming. Tactics Cards with ATK and energy damage amplify Rocket Shadow stacking.
Centre
Mason
Secondary DPS
UR hero with strong AoE and team damage reduction. His zombie bonus makes him the best PvE hero — particularly valuable in Season 4 where zombie farming fuels your Generators.
Right
Marshall
Support
Exclusive Weapon from Season 3 fully levelled. 16.5% attack buff and 30% cooldown reduction multiply Kimberly's output. Tactics Cards with cooldown or buff duration bonuses enhance his support role.

T11 Troop Strategy for Tanks

Tank squads benefit uniquely from the Armored/Assault specialisation because Tanks already lean defensive:

SituationT11 Type
Copper War city garrisonArmored Troopers. Stack with Murphy and Williams for the hardest garrison possible
Rally offence in Copper WarAssault Raiders. Kimberly and Mason deal significantly more damage
Zombie farming for GeneratorsAssault Raiders. Faster kills, more efficient fuel farming. Mason's zombie bonus compounds with the ATK increase
Blood Night Doom Elite ralliesArmored Troopers. Doom Elites hit extremely hard — survivability matters more than damage speed
Default recommendationAssault Raiders. Offence is more versatile. Swap to Armored 72 hours before a defensive Copper War push

Tactics Card Loadout for Tanks

PvP Loadout (Copper War)

  • Tank-specific ATK cards — class bonuses outperform generic stat cards
  • DEF and HP cards — your squad's identity is durability; reinforce it
  • Anti-player burst damage — Copper War city fights are decided in the opening exchanges
  • Energy damage bonuses — Kimberly's Rocket Shadow scales from energy damage cards

PvE Loadout (Zombie Farming)

  • AoE and damage-over-time cards — Kimberly's playstyle rewards sustained AoE
  • Monster damage bonuses — any card with "bonus damage to monsters" belongs here
  • March speed cards — offset the darkness penalty and speed up farming cycles
  • Troop survivability — reduce healing costs across hundreds of farming runs

Copper War Role

Tanks are the premier garrison squad for Copper War city defence:

  • Murphy with Armored Troopers in garrison is the hardest city to crack in the game
  • Your alliance should assign Tank players to hold key copper-producing cities
  • Williams' damage reduction scales with attacker strength — stronger opponents get less value from their investment
  • Swap to Armored Troopers 72 hours before expected Copper War pushes — do not get caught in Assault mode during a defensive siege
Tank Players Are Your Alliance's Anchors

In Copper War, your job is to sit in cities and not die. Every hour you hold a copper-producing city, your alliance earns copper. Every rally the enemy has to send to break your garrison is troops and time they cannot use elsewhere. Tank players with Armored Troopers and Tactics Cards optimised for defence are the foundation of a winning Copper War strategy.

Blood Night Considerations

Blood Night affects Tank squads in specific ways:

  • Do not solo farm zombies during Blood Night — even with a strong Tank squad, the zombie power spike wastes troops
  • Rally Doom Elites with your alliance — Murphy-led rallies provide survivability for the whole group
  • Use Armored Troopers for Blood Night content if you are fighting during the window
  • Mason's zombie bonus helps during Blood Night but does not compensate for the difficulty spike alone

Common Season 4 Tank Mistakes

  1. Not swapping to Armored Troopers before Copper War defence — the 72-hour cooldown means you must plan ahead
  2. Ignoring Tactics Cards — the stat boosts compound with your Exclusive Weapons and gear
  3. Operating in darkness — the -20% march speed cripples your rally leadership. Stay in Lighthouse range
  4. Using the same Tactics Card loadout for PvE and PvP — zombie farming and city garrison need different stats
  5. Solo farming during Blood Night — even Tanks cannot efficiently fight powered-up zombies alone
  6. Not contributing to Generator fuel — Mason's zombie bonus makes Tank squads excellent zombie farmers. Use it

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