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Mythic Gear Upgrade Order

Gear · 2026-05-25

What This Guide Answers

Once your squad has full gold (Legendary) gear, the next question is what to push to Mythic (red, 5-star) first, in what order, and why. The per-season gear guides cover Mythic in passing, but the order itself is the same across seasons — only the timeline shifts. This is the canonical reference.

The Core Rule

One hero, one piece at a time, Gun first. The single most common mistake is spreading Mythic blueprints across multiple heroes or multiple pieces. One Mythic Gun on your main DPS hero outperforms six half-Mythic pieces scattered across the squad. Discipline beats breadth.

Step 1: Identify Your Main DPS Hero

Mythic starts with one hero — the main DPS hero in your top-priority squad (sometimes called the "carry" in community discussion). Every other piece of advice in this guide reads against that one named hero.

SquadFirst Mythic HeroWhy
TankKimberlyUniversal first Mythic target. AoE energy damage scales with Rocket Shadow Exclusive Weapon — Gun + EW are multiplicative
AircraftDVACornerstone of every Aircraft squad. Energy Master EW + Mythic Gun is the single biggest PvP burst spike in the game
MissileFionaRadiation DoT scales directly off ATK. Tesla is a close second and gets investment because she crosses squads, but Fiona's Gun is the squad's win condition

If you run more than one squad, your first Mythic still goes on the main DPS hero of your top-priority squad. Do not split blueprints between Kimberly (Tank) and DVA (Aircraft) simultaneously — finish one hero's Gun before starting the other.

Step 2: The Piece Order on That Hero

Once your main DPS hero is chosen, the piece order is fixed. The reasoning is the same for every DPS hero: damage compounds first, survivability comes later.

1
GunRaw attack base. Multiplies with Exclusive Weapon — the biggest single damage spike available. Always the first Mythic piece on a DPS hero
Gun
2
ChipCrit rate and crit damage. Multiplies your already-amplified Gun + EW output. Second largest damage spike per Mythic piece
Chip
3
RadarEnergy defence + 30% crit damage reduction at Mythic. Keeps your DPS hero alive through enemy skill bursts (especially Tesla / DVA)
Radar
4
ArmorPhysical defence. Lowest priority for a back-row DPS hero — front-line damage rarely reaches them. Completes the Mythic set
Armor
Why Gun Before Chip

Crit stats only matter if your underlying hit is large. Gun raises the base; Chip raises the multiplier on the base. A 100% crit chip on a low-damage attack is worse than a baseline chip on a Mythic-Gun attack. Build the base before the multipliers.

The DVA Exception (Minority View)

One community source (LDShop) argues Chip before Gun for DVA specifically, because DVA's burst comes from crit-rate compounding with Vortex Missile. The majority view (lastwarvault, lastwarhandbook, AllClash, Packsify) keeps Gun-first universally. If you want to test the Chip-first path on DVA, do it deliberately — but the safe default for every DPS hero, DVA included, remains Gun-first.

The Murphy Exception (Defensive Hero)

Murphy is the one Tank-type hero many guides recommend taking to Mythic before completing your DPS hero's full Mythic set — specifically his Radar. Reasons:

  • Murphy is the universal main tank across Tank and Aircraft squads (Murphy Exception)
  • His Radar gives team damage reduction and Mitigation Master synergy
  • A Mythic Murphy Radar keeps your whole squad alive, not just one hero

The rule: finish your DPS hero's Mythic Gun first. Once that's done, you can either move on to that same hero's Chip or divert to Murphy's Radar before returning to finish the DPS hero's set. This is the one defensible split.

Step 3: When to Switch to Hero #2

After your main DPS hero's Gun is Mythic, the question becomes: continue piling Mythic onto that same hero, or start hero #2?

PathWhen to Pick It
Finish hero #1 firstDefault for most players. Hero #1: Gun → Chip → Radar → Armor → then start hero #2. Maximises one hero's ceiling before broadening
Spread after Gun + ChipFor heavy PvP / Alliance War players. Hero #1 Gun → Hero #1 Chip → Murphy Radar (or hero #2's Gun) → back to Hero #1 Radar. Trades single-hero ceiling for team durability
Never spread before GunUniversal — splitting blueprints before your DPS hero's Mythic Gun is the most-cited mistake in every community guide

Mythic Blueprint Sources

Mythic requires Mythic Blueprints, which only come from a small set of channels. The F2P-viable ones are the first three; the rest are pay-accelerated.

SourceYieldNotes
Ammo BonanzaUp to ~10 per cycle at the 670-ammo bracketBest F2P source. Runs every ~2 weeks. Save ammo to land in the high reward bracket — partial bracket entries waste the cycle
Season StoreVariable, seasonal currencyReliable. Plan season-currency spending around blueprint exchanges
Honor ShopSteady weekly dripUnlocks at HQ 20+. Honor currency from VS / SvS / Wall of Honor
Anniversary / Full MoonBursty — best individual cycles of the yearSave resources ahead of these. Higher yield than any other single event
Glittering MarketPremiumPaid currency only. Skip if F2P
Holiday packsPremium, low value per dollarGenerally the worst price-per-blueprint route
The Ammo Bonanza Bracket Rule

Ammo Bonanza has reward brackets — 600 ammo unlocks a much higher blueprint payout than 500 or 550. Hitting the bracket matters more than spending ammo every cycle. Save ammo across two cycles if needed to land in the high bracket rather than partial-spending each cycle. Confirm the current cycle's reward table in-game before committing.

Approximate Timeline

Exact server day depends on spending and luck, but the community consensus rough benchmarks:

MilestoneF2P EstimateModerate Spender
First Mythic 1★ (DPS hero's Gun)Server day ~100+Server day ~60-90
DPS hero's Gun + Chip MythicSeason 2-3Late Season 1 / early Season 2
Full 4-piece Mythic on DPS heroSeason 4-5+Season 3-4
Mythic Gun on hero #2Season 5+Season 3-4

Most players will not reach their first Mythic in Season 1. That is normal. Mythic is a multi-season endgame goal — the early seasons are about reaching 4-star Legendary on all 20 pieces, not chasing red.

Prerequisites Before You Start Mythic

A piece must hit Legendary 4-star at Level 40 before it can star-promote to Mythic. Practical implications:

  • Your DPS hero's Gun must be 4-star Legendary at Level 40 before Mythic blueprints can be applied
  • Hoarding Mythic blueprints without that prerequisite is wasted — feed Legendary star promotions first
  • The Exclusive Weapon should be at Level 20+ in parallel — Gun and EW are multiplicative, so they need to grow together

Common Mistakes

  1. Spreading blueprints across multiple heroes — the most cited mistake. Finish one piece on one hero before starting another
  2. Pushing Chip to Mythic before Gun — Chip multiplies the base; build the base first
  3. Rushing Mythic ahead of furnace / HQ progression — a Mythic Gun does nothing if Cold Wave locks you out at -20°C
  4. Investing in a second-squad Mythic too early — pre-day-70 servers are Tank-meta; Aircraft / Missile Mythic before that point is wasted
  5. Skipping Exclusive Weapon investment — Gun and EW are multiplicative. A Mythic Gun on a Level 10 weapon gives much less than the same Gun with the weapon at 20+
  6. Hoarding blueprints without the 4-star Legendary prerequisite — confirm your target piece is at 4-star Legendary, Level 40 before stocking blueprints for it
  7. Spending Ammo Bonanza below the bracket — 550 ammo vs 670 ammo can mean half the blueprint payout. Save across cycles
  8. Switching DPS heroes mid-Mythic — committing to a Mythic Gun means committing to that hero. Decide your top-priority squad first, then start

Per-Squad Mythic Order

The Step 2 piece order (Gun → Chip → Radar → Armor) holds for every squad. What changes per squad is which hero owns each piece and when the defensive Murphy-Radar split makes sense. The full piece-by-piece order:

Tank Squad

#PieceReason
1Kimberly's GunMain DPS damage base. Multiplies with Rocket Shadow EW — get the weapon to Lv 20+ in parallel
2Kimberly's ChipCrit multipliers on the now-amplified Gun
3Murphy's RadarDefensive split — Murphy is the universal front-line tank. His Mythic Radar keeps the whole squad alive, not just one hero. The one defensible interrupt to a single-hero Mythic chain
4Kimberly's RadarNow her own survivability matters — return to finishing her set
5Kimberly's ArmorCompletes Kimberly's 4-piece Mythic set
6+Hero #2 — Murphy's Gun or Williams's RadarOnce Kimberly is full Mythic, the next investment is usually Murphy's Gun (PvP tank scales) or Williams's Radar (team damage reduction). Both are defensible; pick the one your alliance fights need most

Tank formation: Murphy front-left, Williams front-right, Kimberly back-left, Stetmann back-centre, Marshall back-right. The same layout holds whether your gear is Legendary or full Mythic — Kimberly stays in the back row because her AoE energy damage needs the protection. Murphy stays front per the Murphy Rule — moving him to the back row collapses his short-range kit in PvP.

Aircraft Squad

#PieceReason
1DVA's GunMain DPS damage base. Multiplies with Energy Master EW — get the weapon to Lv 20+ in parallel
2DVA's ChipCrit multipliers on the amplified Gun
3Murphy's RadarDefensive split (assuming Murphy Exception is running — see below). If you're still running Carlie front, this slot becomes Carlie's Radar instead
4DVA's RadarDVA's own survivability — return to finishing her set
5DVA's ArmorCompletes DVA's 4-piece Mythic set
6+Hero #2 — Carlie's Gun or Sarah's ChipAfter DVA is fully geared, your next piece depends on whether you need a stronger backup formation (Carlie) or more burst (Sarah)

Aircraft formation — the Murphy Exception transition. Standard Aircraft is Carlie front-left, Lucius front-right, DVA back-left, Schuyler back-centre, Cage back-right. Once Murphy's Mitigation Master EW reaches Level 20+, Murphy replaces Carlie in the front-left slot — the so-called Murphy Exception. By the time you're doing Aircraft Mythic, this transition should already have happened on your account. Murphy stays in the front row even in this formation — the Murphy Rule still applies. See the Aircraft Squad Guide (Season 1) for the full Murphy Exception checklist.

Missile Squad

If you're in Season 1 through Season 4, Tesla is your Mythic target. Her Lightning Enhancement EW is available early and her energy damage is what makes Missile dangerous against Aircraft. Fiona becomes the long-term Mythic priority once her Exclusive Weapon arrives in Season 5 — see the carry note below.

#PieceReason
1Tesla's GunMain DPS damage base. Multiplies with Lightning Enhancement EW — get the weapon to Lv 20+ in parallel
2Tesla's ChipCrit multipliers on the now-amplified Gun
3Adam's RadarDefensive split — Adam is the Missile front-line tank with Spike Armor. His Mythic Radar keeps the whole squad alive
4Tesla's RadarNow her own survivability matters — return to finishing her set
5Tesla's ArmorCompletes Tesla's 4-piece Mythic set
6+Fiona's Gun (when S5 lands) or Hero #2 piecesOnce Tesla is full Mythic, the next investment shifts to Fiona — by then her EW has arrived and her Radiation DoT compounds with Mythic ATK. If S5 is still off, McGregor or Swift pieces fill the gap

Missile formation: Adam front-left, McGregor front-right, Tesla back-left, Fiona back-centre, Swift back-right. No formation transition across seasons — Missile is the most stable squad layout in the game. Both the double-frontline (Adam + McGregor) and the back-row DPS pair (Tesla + Fiona) stay in their lanes from S1 through endgame.

Carry transition (Tesla → Fiona at S5). The Season 1 Missile Squad Guide ranks Tesla as the active S1-S4 carry because her Lightning Enhancement EW is available earlier and her energy damage carries the squad against Aircraft. Once Fiona's Exclusive Weapon arrives in S5 and your Tesla is already well-geared, the long-term Mythic priority shifts to Fiona — her Radiation DoT compounds with Gun ATK in a way Tesla's energy burst doesn't. Tesla's Mythic pieces are never wasted because cross-squad investment pays back if you ever flex Tesla into a Tank squad as a finisher.

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