War Leader (Warlord) Profession Tree — Seasons 2 to 6 (Lv 40→100 + Every Seasonal Column)
What This Guide Covers
Season 1 has its own tier-by-tier walkthrough — Warlord Profession Tree (Season 1). This guide covers everything from Season 2 onward for the War Leader profession (the in-game name for what the community calls "Warlord").
Your permanent War Leader skills (left + middle columns) do not change from season to season. What changes is (1) the Profession Level cap, which rises and unlocks more tiers of the same core tree, and (2) the right-column seasonal skills, swapped out completely every season and refunded when the season ends. There is no separate "Season 4 core build" — one War Leader core tree that reaches higher, plus a new seasonal column each season. The seasonal column is identical to the Engineer's — the professions differ only in the permanent core.
The skill names, tiers (unlock levels) and max levels below are taken from the in-game profession data. Exact effect percentages, the per-season point budget and the precise spend order are recommendations — confirm the live numbers and your current cap in your own client. (The real garrison/reinforce skills are Tactical Garrison, Garrison Boost, Garrison Haste, Rally Guard, Hold the Base and Warzone Protector — not "Tactical Reinforce" or "Reinforce Strengthen", which are not real skills.)
Profession Level Cap by Season
This matters more for War Leader than for Engineer: the game's strongest defensive and rally skills — Hold the Base, Rally Guard (Lv 45) and Warzone Protector (Lv 85) — sit above the S1 cap, so they only come online from Season 2 (Lv 45) and Season 3 (Lv 85) respectively.
The Extended War Leader Core Tree (Lv 45 → 100)
These are the tiers that open above the Season 1 Lv 40 cap. Two headline skills per tier (minor filler nodes omitted):
How to Spend Your Points (Every Season)
The order is the same every season — only how far you get down it depends on your cap and points:
- Seasonal EXP-snowball first (right column). Max the recurring EXP skills before anything else — they multiply your point income. These four are in every season's column: Combat Experience, Building Inspiration I, Professional Insights, Double Exchange (see the note under the seasonal section below).
- The permanent War Leader core. Max the combat package first: Team Strike (rally damage), the garrison wall — Tactical Garrison / Garrison Boost / Garrison Haste (Lv 25–35) — and capacity/sustain — Hospital Prep / Intensive Training / Warfare Supplies (all reached by Lv 40, covered in the S1 guide).
- The higher core tiers, as your cap allows. Best value first: Hold the Base + Rally Guard (Lv 45, max 5 each) — the defensive payoff, take them the moment S2 opens Lv 45; then the offensive core Combat Raider (Lv 65) → Combat Raider II (Lv 85) and Assault Squad (Lv 70); then Warzone Protector (Lv 85) — the top-tier warzone multiplier and a key reason to push level in S3+. Keep the army big through a long war with Efficient Training (Lv 60) / Drill Ground Prep II (Lv 80) / Emergency Capacity (Lv 80), and take Arena Expert (Lv 75) if you run Arena.
- This season's signature seasonal skills (the themed right-column picks — listed per season below).
- Skip / defer, then reset at cap. Skip pure-utility nodes you don't use (Camouflaged March, Prisoner) and deprioritise the mine nodes unless you're on the offensive. Once you're at the cap, the EXP-snowball skills have done their job — reset them (Skill Reset Book / season-end refund) into permanent combat value.
The Exact Point-Spend — Every Level (Lv 1 → 100)
You earn one skill point per Profession Level. These tables show exactly which skill to put each level's point into, to the Lv 100 cap, with cap lines marking where each season stops. Two versions, depending on whether you spend the shared seasonal column:
- Core only — every point into permanent skills. War Leader's payoff skills (Team Strike Lv 30, the garrison wall Lv 35, Hold the Base / Rally Guard Lv 45) unlock late, so early on you bank points or spend them on capacity skills.
- With seasonal first — spend your first points on the seasonal EXP skills (†) to level faster, then flow into the combat core. Seasonal is refunded at season end, so this is the recommended path (and it fills the early levels the core-only build would otherwise bank). (
†= seasonal / right-column skill, refunded at season end.)
Version A — Core only (seasonal column ignored)
| Profession Level | Put your point(s) into | Pts |
|---|---|---|
| Lv 1–4 | — spare point → bank it or a seasonal skill — | · |
| Lv 5 | Hospital Prep | 5 |
| Lv 6–10 | Drill Ground Prep | 5 |
| Lv 11–14 | Craze | 4 |
| Lv 15–19 | Intensive Training | 5 |
| Lv 20–24 | Warfare Supplies | 5 |
| Lv 25–29 | Garrison Haste | 5 |
| Lv 30–34 | Team Strike | 5 |
| Lv 35–39 | Tactical Garrison | 5 |
| Lv 40 | Garrison Boost | 1 |
| ↑ Season 1 cap — Lv 40 | ||
| Lv 41–44 | Garrison Boost | 4 |
| Lv 45–49 | Hold the Base | 5 |
| Lv 50–54 | Rally Guard | 5 |
| Lv 55 | Craze | 1 |
| Lv 56–60 | Winning Pursuit | 5 |
| Lv 61–64 | Riot Control | 4 |
| Lv 65–69 | Combat Raider | 5 |
| Lv 70 | Assault Squad | 1 |
| ↑ Season 2 cap — Lv 70 | ||
| Lv 71–74 | Assault Squad | 4 |
| Lv 75 | Riot Control | 1 |
| Lv 76–80 | Efficient Training | 5 |
| Lv 81–84 | Base Strike | 4 |
| Lv 85–89 | Warzone Protector | 5 |
| Lv 90–94 | Combat Raider II | 5 |
| Lv 95 | Base Strike | 1 |
| Lv 96–100 | Arena Expert | 5 |
| ↑ Season 3+ cap — Lv 100 |
Version B — With seasonal EXP skills first (recommended levelling)
| Profession Level | Put your point(s) into | Pts |
|---|---|---|
| Lv 1–3 | Combat Experience † | 3 |
| Lv 4–6 | Building Inspiration I † | 3 |
| Lv 7–11 | Professional Insights † | 5 |
| Lv 12–14 | Double Exchange † | 3 |
| Lv 15–19 | Hospital Prep | 5 |
| Lv 20–24 | Intensive Training | 5 |
| Lv 25–29 | Warfare Supplies | 5 |
| Lv 30–34 | Team Strike | 5 |
| Lv 35–39 | Tactical Garrison | 5 |
| Lv 40 | Garrison Boost | 1 |
| ↑ Season 1 cap — Lv 40 | ||
| Lv 41–44 | Garrison Boost | 4 |
| Lv 45–49 | Garrison Haste | 5 |
| Lv 50–54 | Drill Ground Prep | 5 |
| Lv 55–59 | Hold the Base | 5 |
| Lv 60–64 | Rally Guard | 5 |
| Lv 65–69 | Craze | 5 |
| Lv 70 | Winning Pursuit | 1 |
| ↑ Season 2 cap — Lv 70 | ||
| Lv 71–74 | Winning Pursuit | 4 |
| Lv 75–79 | Combat Raider | 5 |
| Lv 80–84 | Assault Squad | 5 |
| Lv 85–89 | Warzone Protector | 5 |
| Lv 90–94 | Combat Raider II | 5 |
| Lv 95–99 | Riot Control | 5 |
| Lv 100 | Efficient Training | 1 |
| ↑ Season 3+ cap — Lv 100 |
Recommended order under a ~1-point-per-level model; the seasonal † skills are refunded at season end. Confirm exact point income and max levels in your own client.
The Seasonal Right Column — Season by Season
The right column is shared with Engineer, different every season, and fully refunded at season end — spend it boldly. In every season the first four picks are the same EXP-snowball skills:
Combat Experience (more Profession EXP from World-Map monster kills), Building Inspiration I (more EXP from upgrading season buildings), Professional Insights (an instant chunk of your current level's EXP) and Double Exchange (1:2 season-resource conversion). Max these first so the rest of the season's points — and the higher core tiers — arrive faster.
The seasonal column is the same set the Engineer sees (see the Engineer S2–S6 guide for the full per-season descriptions). The short version for a fighter:
When to Be War Leader (Recap)
The meta doesn't change season to season: play Engineer early to rush your seasonal buildings, then spend a Profession Change Certificate to switch to War Leader for the mid/late-season wars. The difference from S2 onward is that the payoff tiers (Hold the Base, Rally Guard, Warzone Protector) are higher up the tree — so the switch is most worthwhile once your profession level is high enough to actually reach them (Lv 45+ in S2, Lv 85 for Warzone Protector in S3+).
Related Guides
- Warlord Profession Tree (Season 1) — the Lv 1–40 S1 walkthrough
- Engineer Profession Tree — Seasons 2 to 6 — the growth counterpart's extended tree + full seasonal-column detail
- Profession System Guide — Engineer vs War Leader, switching, and the level cap by season
- Server vs Server (SvS) Guide — the large-scale PvP this build is for
- PVP Squad Setup Guide — the squads to bring once you're combat-specced