Back to General Guides

War Leader (Warlord) Profession Tree — Seasons 2 to 6 (Lv 40→100 + Every Seasonal Column)

Profession · 2026-07-09

What This Guide Covers

Season 1 has its own tier-by-tier walkthrough — Warlord Profession Tree (Season 1). This guide covers everything from Season 2 onward for the War Leader profession (the in-game name for what the community calls "Warlord").

PropertyDetail
ProfessionWar Leader / Warlord (military / combat) — the permanent core; see the [Profession System Guide](/guides/general/profession-system-guide/) for Engineer vs War Leader
Points budgetRoughly one skill point per Profession Level → ~70 points at the S2 cap, ~100 at S3+; plus up to ~10 more from Skill Point consumables
Level capS2 = Lv 70 · S3 onward = Lv 100 (S1 = Lv 40, in its own guide)
Permanent skillsLeft + middle columns — the same tree every season, carry forward; a higher cap just reaches more tiers
Seasonal skillsRight column (shared with Engineer) — swapped every season, refunded at season end, so spend freely
RespecA Profession Skill Reset Book fully respecs; seasonal (right-column) points auto-refund each season end
The core tree is the same every season — only the cap and the right column change

Your permanent War Leader skills (left + middle columns) do not change from season to season. What changes is (1) the Profession Level cap, which rises and unlocks more tiers of the same core tree, and (2) the right-column seasonal skills, swapped out completely every season and refunded when the season ends. There is no separate "Season 4 core build" — one War Leader core tree that reaches higher, plus a new seasonal column each season. The seasonal column is identical to the Engineer's — the professions differ only in the permanent core.

Confidence note

The skill names, tiers (unlock levels) and max levels below are taken from the in-game profession data. Exact effect percentages, the per-season point budget and the precise spend order are recommendations — confirm the live numbers and your current cap in your own client. (The real garrison/reinforce skills are Tactical Garrison, Garrison Boost, Garrison Haste, Rally Guard, Hold the Base and Warzone Protector — not "Tactical Reinforce" or "Reinforce Strengthen", which are not real skills.)

Profession Level Cap by Season

SeasonProfession Level cap → core tiers reached
Season 1 — Crimson PlagueLv 40 (tiers up to Lv 40 — see the S1 guide)
Season 2 — Polar StormLv 70 — unlocks core tiers Lv 45–70
Season 3 — Golden Kingdom onwardLv 100 — unlocks the full core tree to Lv 100

This matters more for War Leader than for Engineer: the game's strongest defensive and rally skills — Hold the Base, Rally Guard (Lv 45) and Warzone Protector (Lv 85) — sit above the S1 cap, so they only come online from Season 2 (Lv 45) and Season 3 (Lv 85) respectively.

The Extended War Leader Core Tree (Lv 45 → 100)

These are the tiers that open above the Season 1 Lv 40 cap. Two headline skills per tier (minor filler nodes omitted):

TierKey skills (max level)
Lv 45Hold the Base (5) · Rally Guard (5) · Battlefield First Aid (1)
Lv 50Base Strike (5) · Destruction Mine (5) · Prisoner (1)
Lv 55Hyper War Fever (5) · Rally Vanguard (5)
Lv 60Riot Control (5) · Efficient Training (5)
Lv 65Combat Raider (5) · Banner Upgrade (1)
Lv 70Assault Squad (5) · Provocation (5)
Lv 75Warzone Invasion (5) · Arena Expert (5)
Lv 80Drill Ground Prep II (5) · Emergency Capacity (5)
Lv 85Warzone Protector (5) · Combat Raider II (5)
Lv 90Base Strike II (5) · Train Protection (5)
Lv 95Riot Control II (5) · Unit Mobilization II (5)
Lv 100Mobile Medical Aid (5) · Camouflaged March (1)

How to Spend Your Points (Every Season)

The order is the same every season — only how far you get down it depends on your cap and points:

  1. Seasonal EXP-snowball first (right column). Max the recurring EXP skills before anything else — they multiply your point income. These four are in every season's column: Combat Experience, Building Inspiration I, Professional Insights, Double Exchange (see the note under the seasonal section below).
  2. The permanent War Leader core. Max the combat package first: Team Strike (rally damage), the garrison wall — Tactical Garrison / Garrison Boost / Garrison Haste (Lv 25–35) — and capacity/sustain — Hospital Prep / Intensive Training / Warfare Supplies (all reached by Lv 40, covered in the S1 guide).
  3. The higher core tiers, as your cap allows. Best value first: Hold the Base + Rally Guard (Lv 45, max 5 each) — the defensive payoff, take them the moment S2 opens Lv 45; then the offensive core Combat Raider (Lv 65) → Combat Raider II (Lv 85) and Assault Squad (Lv 70); then Warzone Protector (Lv 85) — the top-tier warzone multiplier and a key reason to push level in S3+. Keep the army big through a long war with Efficient Training (Lv 60) / Drill Ground Prep II (Lv 80) / Emergency Capacity (Lv 80), and take Arena Expert (Lv 75) if you run Arena.
  4. This season's signature seasonal skills (the themed right-column picks — listed per season below).
  5. Skip / defer, then reset at cap. Skip pure-utility nodes you don't use (Camouflaged March, Prisoner) and deprioritise the mine nodes unless you're on the offensive. Once you're at the cap, the EXP-snowball skills have done their job — reset them (Skill Reset Book / season-end refund) into permanent combat value.

The Exact Point-Spend — Every Level (Lv 1 → 100)

You earn one skill point per Profession Level. These tables show exactly which skill to put each level's point into, to the Lv 100 cap, with cap lines marking where each season stops. Two versions, depending on whether you spend the shared seasonal column:

  • Core only — every point into permanent skills. War Leader's payoff skills (Team Strike Lv 30, the garrison wall Lv 35, Hold the Base / Rally Guard Lv 45) unlock late, so early on you bank points or spend them on capacity skills.
  • With seasonal first — spend your first points on the seasonal EXP skills (†) to level faster, then flow into the combat core. Seasonal is refunded at season end, so this is the recommended path (and it fills the early levels the core-only build would otherwise bank). ( = seasonal / right-column skill, refunded at season end.)

Version A — Core only (seasonal column ignored)

Profession LevelPut your point(s) intoPts
Lv 1–4— spare point → bank it or a seasonal skill —·
Lv 5Hospital Prep5
Lv 6–10Drill Ground Prep5
Lv 11–14Craze4
Lv 15–19Intensive Training5
Lv 20–24Warfare Supplies5
Lv 25–29Garrison Haste5
Lv 30–34Team Strike5
Lv 35–39Tactical Garrison5
Lv 40Garrison Boost1
↑ Season 1 cap — Lv 40
Lv 41–44Garrison Boost4
Lv 45–49Hold the Base5
Lv 50–54Rally Guard5
Lv 55Craze1
Lv 56–60Winning Pursuit5
Lv 61–64Riot Control4
Lv 65–69Combat Raider5
Lv 70Assault Squad1
↑ Season 2 cap — Lv 70
Lv 71–74Assault Squad4
Lv 75Riot Control1
Lv 76–80Efficient Training5
Lv 81–84Base Strike4
Lv 85–89Warzone Protector5
Lv 90–94Combat Raider II5
Lv 95Base Strike1
Lv 96–100Arena Expert5
↑ Season 3+ cap — Lv 100

Version B — With seasonal EXP skills first (recommended levelling)

Profession LevelPut your point(s) intoPts
Lv 1–3Combat Experience †3
Lv 4–6Building Inspiration I †3
Lv 7–11Professional Insights †5
Lv 12–14Double Exchange †3
Lv 15–19Hospital Prep5
Lv 20–24Intensive Training5
Lv 25–29Warfare Supplies5
Lv 30–34Team Strike5
Lv 35–39Tactical Garrison5
Lv 40Garrison Boost1
↑ Season 1 cap — Lv 40
Lv 41–44Garrison Boost4
Lv 45–49Garrison Haste5
Lv 50–54Drill Ground Prep5
Lv 55–59Hold the Base5
Lv 60–64Rally Guard5
Lv 65–69Craze5
Lv 70Winning Pursuit1
↑ Season 2 cap — Lv 70
Lv 71–74Winning Pursuit4
Lv 75–79Combat Raider5
Lv 80–84Assault Squad5
Lv 85–89Warzone Protector5
Lv 90–94Combat Raider II5
Lv 95–99Riot Control5
Lv 100Efficient Training1
↑ Season 3+ cap — Lv 100

Recommended order under a ~1-point-per-level model; the seasonal skills are refunded at season end. Confirm exact point income and max levels in your own client.

The Seasonal Right Column — Season by Season

The right column is shared with Engineer, different every season, and fully refunded at season end — spend it boldly. In every season the first four picks are the same EXP-snowball skills:

Always spend these seasonal points first (every season)

Combat Experience (more Profession EXP from World-Map monster kills), Building Inspiration I (more EXP from upgrading season buildings), Professional Insights (an instant chunk of your current level's EXP) and Double Exchange (1:2 season-resource conversion). Max these first so the rest of the season's points — and the higher core tiers — arrive faster.

The seasonal column is the same set the Engineer sees (see the Engineer S2–S6 guide for the full per-season descriptions). The short version for a fighter:

Season (theme)Seasonal picks a War Leader cares about
S2 — Polar Storm (frost)EXP snowball → Frost Mine / Frostbomb / Firebomb for map control on the ice battlefield
S3 — Golden Kingdom (desert)EXP snowball → Sand's Protection (defenders) + Fragile / Shrinking Spell (weaken enemy bases) + Protector's Oath
S4 — Blood Night (Oni)EXP snowball → Hunting Inspiration + the Blood Night Hunter line for the event fights
S5 — Wild WestEXP snowball → Gunslinger Wager (High Noon duels) + the Fortune Train trio; economy otherwise
S6 — Rainforest (territory)EXP snowball → Homeland Attack + Defense or Invasion Attack + Defense (match where your base sits) — the column's direct combat buffs

When to Be War Leader (Recap)

The meta doesn't change season to season: play Engineer early to rush your seasonal buildings, then spend a Profession Change Certificate to switch to War Leader for the mid/late-season wars. The difference from S2 onward is that the payoff tiers (Hold the Base, Rally Guard, Warzone Protector) are higher up the tree — so the switch is most worthwhile once your profession level is high enough to actually reach them (Lv 45+ in S2, Lv 85 for Warzone Protector in S3+).

Related Guides