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Engineer Profession Tree — Seasons 2 to 6 (Lv 40→100 + Every Seasonal Column)

Profession · 2026-07-09

What This Guide Covers

Season 1 has its own tier-by-tier walkthrough — Engineer Profession Tree (Season 1). This guide covers everything from Season 2 onward, and it's built around a fact that isn't obvious in-game:

PropertyDetail
ProfessionEngineer (development / economy) — the permanent core; see the [Profession System Guide](/guides/general/profession-system-guide/) for Engineer vs War Leader
Points budgetRoughly one skill point per Profession Level → ~70 points at the S2 cap, ~100 at S3+; plus up to ~10 more from Skill Point consumables
Level capS2 = Lv 70 · S3 onward = Lv 100 (S1 = Lv 40, in its own guide)
Permanent skillsLeft + middle columns — the same tree every season, carry forward; a higher cap just reaches more tiers
Seasonal skillsRight column (shared with War Leader) — swapped every season, refunded at season end, so spend freely
RespecA Profession Skill Reset Book fully respecs; seasonal (right-column) points auto-refund each season end
The core tree is the same every season — only the cap and the right column change

Your permanent Engineer skills (left + middle columns) do not change from season to season. What changes is (1) the Profession Level cap, which rises across seasons and unlocks more tiers of the same core tree, and (2) the right-column seasonal skills, which are swapped out completely every season and refunded when the season ends. So there is no separate "Season 3 core build" — there is one Engineer core tree that simply reaches higher, plus a new seasonal column each season.

Confidence note

The skill names, tiers (unlock levels) and max levels below are taken from the in-game profession data and the season themes are confirmed (frost / desert / blood-night / wild-west / rainforest). Exact effect percentages, the per-season point budget, and the precise spend order are recommendations — confirm the live numbers and your current cap in your own client, as they can be tuned per update and per server.

Profession Level Cap by Season

The cap is what decides how far up the core tree you can reach:

SeasonProfession Level cap → core tiers reached
Season 1 — Crimson PlagueLv 40 (tiers up to Lv 40 — see the S1 guide)
Season 2 — Polar StormLv 70 — unlocks core tiers Lv 45–70
Season 3 — Golden Kingdom onwardLv 100 — unlocks the full core tree to Lv 100

A higher cap means more total skill points, so from S2 the question stops being "can I afford the core economy package?" (you can) and becomes "which of the higher tiers is worth it before the season ends?"

The Extended Engineer Core Tree (Lv 45 → 100)

These are the tiers that open above the Season 1 Lv 40 cap. Season 2 reaches Lv 45–70; Season 3+ reaches the whole thing. Two headline skills per tier (the tree also carries minor filler nodes — the ones below are the picks that matter):

TierKey skills (max level)
Lv 45Drone Supply (5) · Fearless Defense (5) · Long-Range Strike (1)
Lv 50Random Visitors (5) · Durability Mine (5) · Great Scientist (1)
Lv 55One More (5) · Support Boost (5)
Lv 60Efficient Gathering (5) · First Aid Expert (5)
Lv 65Battlefield Cleanup (5) · Master Builder (5)
Lv 70Instant Gathering (5) · Monster Tracking (5)
Lv 75Win-Win Cooperation (5) · Free Teleport (3)
Lv 80Truck Expansion (5) · Helping Hand (5)
Lv 85Speedup Box (5) · Emergency Capacity (5)
Lv 90Willing Helper (5) · Enhance Siege Banner (1)
Lv 95Cooperative Construction II (5) · Cooperative Research II (5)
Lv 100One More Time (5) · Blast (1)

How to Spend Your Points (Every Season)

The order is the same every season — only how far you get down it depends on your cap and points:

  1. Seasonal EXP-snowball first (right column). Max the recurring EXP skills before anything else — they multiply your point income, so every later point arrives faster. These four are in every season's column: Combat Experience, Building Inspiration I, Professional Insights, Double Exchange (see the note under the seasonal section below).
  2. The permanent Engineer core. Max the economy package first: Rapid Production → Build for Free / Research for Free → Build Now / Research Now → Resource-Saving / Recycling (these are already reached by Lv 35, covered in the S1 guide). This is the whole reason to be Engineer and it never stops being the priority.
  3. The higher core tiers, as your cap allows. Best value first: Master Builder (Lv 65) and Instant Gathering (Lv 70) (more speed/resource snowball), then One More (Lv 55) / One More Time (Lv 100) (extra free actions), the two Cooperative II (Lv 95) upgrades if your alliance still buddy-stacks, and the quality-of-life Free Teleport (Lv 75) / Truck Expansion (Lv 80).
  4. This season's signature seasonal skills (the themed right-column picks — listed per season below).
  5. Skip / defer, then reset at cap. Skip the mine/defense nodes (Durability Mine, Fearless Defense, Enhance Siege Banner) unless you actively hold or hit bases. Once you're at the cap, the EXP-snowball skills have done their job — reset them (Skill Reset Book / season-end refund) into permanent value.

The Exact Point-Spend — Every Level (Lv 1 → 100)

You earn one skill point per Profession Level. These tables show exactly which skill to put each level's point into, all the way to the Lv 100 cap, with cap lines marking where each season stops. There are two versions — pick based on whether you're spending the shared right-column (seasonal) points:

  • Core only — you ignore the seasonal column entirely and pour every point into permanent skills. Simplest, but you bank a few points early while higher skills are still locked.
  • With seasonal first — you spend your first points on the seasonal EXP skills (†), which multiply your Profession EXP so you level faster, then flow into the core. Because seasonal points are refunded at season end, this is the recommended levelling path — you get the EXP boost, then reclaim those points into permanent skills. ( = seasonal / right-column skill, refunded at season end.)

Version A — Core only (seasonal column ignored)

Profession LevelPut your point(s) intoPts
Lv 1–5Rapid Production5
Lv 6Outstanding Contribution1
Lv 7–9Yield Optimization3
Lv 10–14Build for Free5
Lv 15–19Research for Free5
Lv 20–24Build Now5
Lv 25–29Research Now5
Lv 30–31Cooperative Construction2
Lv 32–33Cooperative Research2
Lv 34Yield Optimization1
Lv 35–39Resource-Saving5
Lv 40Recycling1
↑ Season 1 cap — Lv 40
Lv 41–44Recycling4
Lv 45Yield Optimization1
Lv 46–50Resource Mining5
Lv 51–55Efficiency Boost5
Lv 56–59One More4
Lv 60–64First Aid Expert5
Lv 65–69Master Builder5
Lv 70Instant Gathering1
↑ Season 2 cap — Lv 70
Lv 71–74Instant Gathering4
Lv 75One More1
Lv 76–80Support Boost5
Lv 81–85Win-Win Cooperation5
Lv 86–88Free Teleport3
Lv 89–93Battlefield Cleanup5
Lv 94Monster Tracking1
Lv 95–99Cooperative Construction II5
Lv 100Cooperative Research II1
↑ Season 3+ cap — Lv 100

Version B — With seasonal EXP skills first (recommended levelling)

Profession LevelPut your point(s) intoPts
Lv 1–3Combat Experience †3
Lv 4–6Building Inspiration I †3
Lv 7–11Professional Insights †5
Lv 12–14Double Exchange †3
Lv 15–19Rapid Production5
Lv 20–24Build for Free5
Lv 25–29Research for Free5
Lv 30–34Build Now5
Lv 35–39Research Now5
Lv 40Outstanding Contribution1
↑ Season 1 cap — Lv 40
Lv 41–42Cooperative Construction2
Lv 43–44Cooperative Research2
Lv 45–49Resource-Saving5
Lv 50–54Recycling5
Lv 55–59Yield Optimization5
Lv 60–64Resource Mining5
Lv 65–69Efficiency Boost5
Lv 70First Aid Expert1
↑ Season 2 cap — Lv 70
Lv 71–74First Aid Expert4
Lv 75–79Master Builder5
Lv 80–84Instant Gathering5
Lv 85–89One More5
Lv 90–94Support Boost5
Lv 95–99Win-Win Cooperation5
Lv 100Cooperative Construction II1
↑ Season 3+ cap — Lv 100

Recommended order under a ~1-point-per-level model; the seasonal skills are refunded at season end so Version B converges on Version A's permanent build. Confirm exact point income and max levels in your own client.

The Seasonal Right Column — Season by Season

The right column is shared with War Leader, different every season, and fully refunded at season end — so spend it boldly. In every season, the first four picks are the same EXP-snowball skills, because they multiply the profession EXP you earn and get you to the cap faster:

Always spend these seasonal points first (every season)

Combat Experience (more Profession EXP from World-Map monster kills), Building Inspiration I (more EXP from upgrading season buildings), Professional Insights (an instant chunk of your current level's EXP) and Double Exchange (1:2 season-resource conversion). These four appear in the seasonal column of every season — max them early so the rest of the season's points arrive faster.

Season 2 — Polar Storm (frost)

The season's signature seasonal skills:

  • Gather for Warmth — warm allies more efficiently (the S2 cold/warmth mechanic).
  • Intense Overdrive — boosts the high-temperature Furnace Overdrive effect.
  • Frostbomb / Frost Mine — drop a Frostbomb on an empty tile to slow the area, or deploy a Frost Mine trap.
  • Firebomb — the offensive counterpart: drop it on an empty tile to raise temperature.
  • Winter Wonderland — unlocks a new base skin (cosmetic).

Spend order (the right column is refunded at season end, so you can eventually max most of it — this is the order to invest as points come in):

Seasonal skillMaxPriority
Combat Experience · Building Inspiration I · Professional Insights · Double Exchange3/3/5/3① EXP snowball — max first
Frost Mine3② signature — ice-map control
Frostbomb3② signature
Firebomb3② signature
Intense Overdrive3③ utility
Gather for Warmth1③ utility
Winter Wonderland1④ cosmetic (base skin)

Season 3 — Golden Kingdom (desert / Protectors)

The biggest seasonal column (built around Desert Protectors):

  • Sand's Protection — buffs heroes defending inside your Alliance Center range.
  • Protector's Oath — instantly grants top-level Desert Protectors.
  • Indomitable Will / Explosive Enhancement — Protectors that die on the march leave a stronger Death Shockwave.
  • Fragile Spell / Shrinking Spell — when your Protectors beat an enemy base, they weaken/shrink it.
  • Sandstorm / Nature's Touch / Double Greenification — terraform and area-control tools.
  • Sandworm Trap / Trap Landmine / Summon Mummies — deployable traps and the commander-targeting Mummies.

Spend order:

Seasonal skillMaxPriority
Combat Experience · Building Inspiration I · Professional Insights · Double Exchange3/3/5/3① EXP snowball — max first
Sand's Protection5② signature — defender buff
Protector's Oath3② signature — free Protectors
Fragile Spell · Shrinking Spell1/1③ offense — weaken enemy bases
Indomitable Will · Explosive Enhancement3/3③ Protector death shockwave
Sandstorm · Nature's Touch · Double Greenification1/1/1④ terraform / area control
Sandworm Trap · Trap Landmine · Summon Mummies1/1/1④ deployable traps
Contaminated Land Teleport · Double Conversion · Trade Discount1/1/1⑤ utility

Season 4 — Blood Night (Oni)

  • Blood Night Hunter / Blood Night Hunter Teleport — become a Hunter when Blood Night descends, with a free teleport.
  • Hunting Inspiration — earn extra Profession EXP while a Hunter (a season-specific snowball).
  • Oni Summon and the electrician-themed Top Up EXP / Electrician Rally Call.
  • Desert carry-overs (Fragile/Shrinking Spell), plus Flare / Lightfall / Disruption Mine area tools.

Spend order:

Seasonal skillMaxPriority
Combat Experience · Building Inspiration I · Professional Insights · Double Exchange3/3/5/3① EXP snowball — max first
Hunting Inspiration1② signature — extra EXP as a Hunter
Blood Night Hunter · Blood Night Hunter Teleport1/1② signature — the Hunter transform
Oni Summon · Top Up EXP · Electrician Rally Call1/1/1③ event utility
Flare · Lightfall · Disruption Mine1/1/1④ area tools
Fragile Spell · Shrinking Spell · Summon Mummies · Trade Discount1/1/1/1⑤ carry-over utility

Season 5 — Wild West (High Noon / Fortune Train)

An economy-and-minigame column:

  • Banker — extra interest from Bank Investments. Barista — faster coffee brewing.
  • Gunslinger Wager — raises your High Noon duel deposit limit.
  • Train Plunderer / Train Consigner / Train Protection — plunder more from, sell more on, and protect your Whiskey shipments on the Fortune Train.
  • Free Advanced Teleport — a free advanced teleport on a cooldown.

Spend order:

Seasonal skillMaxPriority
Combat Experience · Building Inspiration I · Professional Insights · Double Exchange3/3/5/3① EXP snowball — max first
Train Plunderer · Train Consigner · Train Protection2/1/1② signature — Fortune Train economy
Banker · Barista3/2③ passive income
Gunslinger Wager1③ High Noon duels
Free Advanced Teleport · Fragile Spell · Shrinking Spell · Trade Discount · Summon Mummies1/1/1/1/1④ utility / carry-over

Season 6 — Rainforest (fishing / territory)

  • Multi Fishing / Golden Bait / Golden Fish Chest — the S6 fishing loop (better catches, golden bait, better chest odds).
  • Extra War Merit — extra War Merit when donating your catch to Alliance/Faction tech.
  • Homeland Attack / Homeland Defense — hero ATK/DEF when your base sits in your faction's territory; Invasion Attack / Invasion Defense — the same when your base is in enemy territory.
  • Ruins Expert (higher Ruins Treasure deposit), Buddy Fortify, Rainforest Style (base skin).

Spend order:

Seasonal skillMaxPriority
Combat Experience · Building Inspiration I · Professional Insights · Double Exchange3/3/5/3① EXP snowball — max first
Homeland Attack · Homeland Defense3/3② combat — base in your territory
Invasion Attack · Invasion Defense3/3② combat — base in enemy territory
Extra War Merit5③ rewards — donate your catch
Multi Fishing · Golden Bait · Golden Fish Chest1/1/3③ fishing loop
Ruins Expert · Buddy Fortify · Trade Discount · Summon Mummies1/1/1/1④ utility
Rainforest Style1⑤ cosmetic (base skin)

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