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Queen's Revenge Guide — Season 1 Post-Season Event

Events · 2026-07-07

What Is Queen's Revenge?

Queen's Revenge is the post-season event at the end of Season 1 (The Crimson Plague). Once the season's story chapter ends, the world does not simply switch off — the Crimson Queen strikes back, the map reopens for an off-season phase, and commanders keep fighting for rewards in the gap before the next season begins.

In the Season 1 story, the Lady in Red is revived and becomes the Crimson Queen, the season's central antagonist. Queen's Revenge is the finale beat: "The Queen furiously commands the Crimson Legion to strike back hard."

Player-Confirmed / Confirm In-Game

The Queen's Revenge is a real, named in-game event — not a community nickname for the off-season. It has its own schedule, its own Defense Target system and its own three-tier rankings, all described below from the game's own rules. The wider off-season map changes happen alongside it, but they are not the same thing.

When Does It Happen — and Every Season?

Queen's Revenge runs in the off-season window between Season 1 and Season 2, starting once the Season 1 chapter ends (whether or not your alliance reached the final objective).

The theme is Season 1 specific — the Crimson Queen belongs to The Crimson Plague. Each season has its own antagonist and its own season-finale story (for example, Season 1 is "Crimson Plague – The Final Battle"), so the post-season phase recurs at the end of every season but is re-themed to that season's villain. Whether later seasons reuse the exact "Queen's Revenge" name or rename the event is best confirmed in-game when you reach that transition.

The Off-Season Bundle

When a chapter ends, a whole set of activities unlocks together — the post-season map changes below, plus the Champion Duel, Trade Fair, Business Giant and Alliance Duel. Queen's Revenge is the map/PvE side of that transition; Champion Duel is the PvP tournament side.

How the Event Actually Works

The Crimson Queen does not simply reopen the map — she runs a scheduled siege campaign against your warzone's Cities:

ElementDetail
The rhythmFrom the second week of the off-season she declares war on Monday and Wednesday and launches a massive siege on Tuesday and Thursdaysix sieges in total
Several Cities at onceEach siege hits several Cities, not one, so alliances must choose where to stand
Defense TargetsR4 and R5 set the alliance's Defense Target(s) from the eligible Cities. There is a cap on how many an alliance may set, and once the window closes the target locks
Pick by difficultyTargets differ in the difficulty of the attacking monsters. Choosing above your alliance's weight loses the City; choosing below it wastes the round
Then garrisonSetting a target does nothing on its own — members must garrison troops at the Defense Target before the attack lands
20 wavesEach siege runs 20 waves, with special monsters arriving at set waves — including at waves 5, 10, 15 and 20
The Crimson GunnerA Crimson Gunner locks onto a target during the fight and must be eliminated immediately — repelling it is also a tracked event task
The payoffAfter a successful defence, substantial loot appears around the City. Losing the defence means no loot and a City lost from the warzone's tally
Setting a Target Is Not Defending It

The two commonest ways to lose a round are setting no Defense Target at all, and setting one nobody garrisons. R4s pick the City, but it is the members arriving before the wave that decide it — and once the target locks you cannot switch to an easier City. Agree the target early, then get troops inside it.

You Are Ranked Three Ways

Queen's Revenge scores at three levels at once: Individual, Alliance and Warzone — and the warzone board is ranked on the number of Cities successfully defended. A city your alliance cannot hold is one the whole warzone loses on the leaderboard, which is why coordinating who defends what across alliances is worth more than any single strong garrison.

What Changes on the Map

When the chapter ends, the world map reopens for the off-season. The confirmed post-season changes are:

ChangeWhat It Means
Zombies respawnZombies respawn randomly across a level range — stay alert when moving on the world map
Cities become capturableLow-level cities can be captured again — the city you take must be connected to your alliance's territory
Boomers respawnBoomers respawn randomly and must be hunted down with rallied troops

Community guides describe Queen's Revenge specifically as a "Level 1 city" post-season event — the map effectively resets toward low-level cities and zombie activity, giving alliances a fresh land-grab and PvE target-rich window before Season 2.

How to Play It

  1. Keep a shield habit — the map is open PvP again; don't sit unshielded with a full army parked at home.
  2. Coordinate city captures — you can only take cities connected to alliance territory, so capture outward from your hive as a group.
  3. Rally the Boomers — they need rallied troops; organise alliance rallies rather than soloing.
  4. Farm respawned zombies — free PvE progress and event points while the map is active.
  5. Don't over-invest season-locked resources — anything that expires at season end (see below) should be spent before the season closes, not saved into the off-season.
Spend Expiring Season Resources First

Season-specific materials (for example Mutant Crystals and Immune Proteins in some seasons) disappear when the season ends. Use them before the chapter closes — do not carry them into the Queen's Revenge / off-season window expecting them to still be usable.

What Carries Over to Season 2

  • Season Store currency (Season Merit Medals) is cross-season — spend it in the Season Store; unspent medals carry forward.
  • Season-locked materials expire at season end — use them first.
  • Your base, heroes, gear, and tech all carry into the next season; the season "reset" is about the map and season-specific systems, not your account progress.

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