What's New
Everything we've added or updated, newest first — each entry links to the guide, tool or calculator it changed. Have a request? Let us know. Prefer a feed? Subscribe via RSS.
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- AddedShare your squad as an image cardEvery Squad Builder result now has a "Share this squad" button. It turns your recommended line-up — the objective, all five heroes and their front/back seats — into a clean, branded image you can drop straight into alliance chat, Discord or anywhere else. On phones it opens your share sheet; on desktop it saves the image and copies a caption to paste alongside it.28 Aug 2026 · 12:30Open →
- AddedGuides menu, reorganised — plus a page for every topicThe Guides menu is now grouped by what you're actually looking for — Start Here, Systems, Alliance & Events, and Seasons — instead of one long list. Each link opens a new topic page (Heroes & Squads, Alliance, Buildings, Gear, Economy, Progression and more) that gathers every guide on that subject across all seasons in one place. Guide links are unchanged — this just adds cleaner ways in.26 Aug 2026 · 18:30Open →
- AddedGuides: browse by topic or by seasonThe guides are easier to get around. A new "Browse by topic" filter on the Guides page pulls every guide on one subject — Heroes & Squads, Alliance, Buildings, Gear and more — across all seasons into a single list. There's also a new Guides by Season hub linking every season (Pre-Season through Season 6) in one place. Behind the scenes the category labels were cleaned up and made consistent across all six languages. No links changed — everything's just easier to find.26 Aug 2026 · 17:00Open →
- UpdatedBuilding times & troop power now game-verifiedAccuracy pass against the game's own data. Every building's per-level upgrade time (all 62 buildings) is now verified exact — 410 level-times corrected, plus the level-1 and placeholder glitches cleaned up. On the Tables page, the Troop Tiers "Relative Power" curve was rebuilt from real unit power: T11 is about 77× a T1, not the 140× we showed before. Building resource costs stay marked as community estimates — those aren't in the game's data — but the times and troop power are now straight from the source.26 Aug 2026 · 15:30Open →
- UpdatedCleaner navigation — every tool, easier to findThe menus have been simplified. The Tools menu is now organised into clear groups — Calculators, Planners, References and Supporter — so the dozen calculators that used to be buried in the /calculators page are finally visible from the nav, with an "All calculators" link to the full list. Squad Builder gets its own top-level spot (it's the flagship), Tools now appear in the footer too, and the menu is powered by one shared list so desktop and mobile can never drift apart. No pages moved and no links changed — everything is exactly where it was, just easier to reach.26 Aug 2026 · 11:00Open →
- UpdatedHQ guide — prerequisites, power & build time now game-verifiedThe HQ Requirements table has been rebuilt from the in-game building data. Every level's building prerequisites (all 35 — some were missing a second requirement, and the HQ 31–35 lists were incomplete), the exact HQ power per level, and the exact base build time are now verified rather than estimated. Resource costs (Food/Iron/Coins) stay flagged as community estimates, since the game doesn't expose upgrade costs — confirm those in your own client.25 Aug 2026 · 15:00Open →
- AddedZombie Siege — full per-wave power chartThe Zombie Siege guide now has a complete power chart: approximate per-group zombie power for every wave (1–20) at every difficulty level (1 through 12). Levels 1–7 are cross-referenced from community data; Levels 8–12 are extrapolated from the same scaling (no public figures exist that high, so confirm those in your own event). Multiply per-group power by your group count (×1 to ×3) to see the total hitting your wall each wave — so you can pick a difficulty your alliance can actually clear.25 Aug 2026 · 10:30Open →
- AddedSquad Builder — a 4th squad for extra marchesField a fourth march? Everyday Setup and Desert Storm now let you build a Squad 4 from your best remaining heroes — a mixed team, with no hero shared with the squads above, so every march can run at once. The default stays at three, so nothing changes unless you bump it, and it caps automatically when you don't have enough built heroes for a full fourth team.24 Aug 2026 · 12:10Open →
- AddedSquad Builder — SSR→UR hero promotionsThe heroes that start as SSR and later promote to UR — Mason, Violet, Scarlett, Sarah and Venom — now show it in your roster. You get a gold UR tag once you've promoted them, or an “SSR → UR” hint showing which season the upgrade unlocks. And because being in a later season doesn't mean you've actually done the promotion, there's a per-hero “UR upgraded” tick so you tell the builder when it's done — it never assumes.24 Aug 2026 · 11:20Open →
- AddedSquad Builder — why each hero is in its positionEvery recommended squad now explains itself. A “Why each hero is in this position” panel under the formation gives each hero a plain-language reason for its row plus a relative contribution bar (its share of the squad's punch). It's clearest on boss squads — e.g. why your strongest carry sits in the back row while a 4th damage dealer moves to the front. The hero cards are also tidied up, keeping their placed UR gear.21 Aug 2026 · 15:30Open →
- AddedSquad Builder — Crystal Boss objectiveNew objective for the daily Crystal Event boss. It ignores type counters, so it builds your strongest single troop type as a mono-type line to claim the +20% formation bonus (5 same-type heroes = +20% HP/Attack/Defense) — with a reminder of the buffs that are switched off against it (War Fever, Battle Flag, Tactics-card actives, rank and fish buffs).21 Aug 2026 · 15:00Open →
- AddedCrystal Event guide — Factory, Shop & Crystal BossNew guide for the permanent Crystal Event: the Crystal Ore → Factory → Amethyst → Shop loop, the daily Crystal Boss (3 hits, no rallies), and the two things most players miss — it ignores type counters, and stacking 5 heroes of the same troop type gives a +20% formation bonus — plus the list of buffs that don't work against it.18 Aug 2026 · 12:00Open →
- UpdatedPolar Dishes (Season 2) — corrected the feeding mechanicRewrote the Polar Dishes guide around how it actually works: feed Snowflake the husky the dish that MATCHES its daily taste (checked in the in-game Recipe panel) for a higher-quality chest — the old guide wrongly said any cook was equal. Adds the 4 ingredient types and dish mapping.17 Aug 2026 · 10:00Open →
- AddedSquad Builder — Digging Stronghold Monster objectiveNew objective that builds your strongest counter-type squad (with your best gear pooled onto it) for the Digging Stronghold elites — straight from the in-game recommendation. Season 2 confirmed (Mutated Mammoth → Aircraft, Mutated Gorilla → Missile, Bear → Tank); the monster list filters to the season you select, with more added as their counters are confirmed in-game.14 Aug 2026 · 13:28Open →
- UpdatedSeason 2: Titanium Alloy Factory & High-heat Furnace — correctedCorrected with player-verified numbers: factory output rises a flat +720 Titanium/hr every level (there are no “dead levels” — the earlier claim was wrong), plus confirmed High-heat Furnace heat / Power / Virus-Resistance stats and the keep-your-factories-even strategy.12 Aug 2026 · 19:48Open →
- AddedSeason 2: Titanium Alloy Factory & High-heat Furnace levelingNew guide on the best order to level the five Titanium Alloy Factories and the High-heat Furnace — the Coal→Titanium→warmth loop, why every factory level adds output (keep them even), and balancing factory upgrades against furnace warmth and season score.12 Aug 2026 · 19:15Open →
- UpdatedSquad Builder — Tech Centre research queueThe “research next” list for a squad is now a priority queue: once its damage research is maxed it continues with survivability, then troop power — so there's always a ranked list of what to train next, in order and never a dead-end.12 Aug 2026 · 05:14Open →
- UpdatedSeason 2 Profession Point Allocation — Engineer vs War LeaderAdded a tier-by-tier point-spend order with separate no-seasonal and with-seasonal routes, and corrected the seasonal column to the in-game linear chain (you can't skip nodes) in true unlock order.12 Aug 2026 · 04:58Open →
- AddedSeason 2 Profession Point Allocation — Engineer vs War LeaderNew side-by-side allocation guide. Both profession trees were captured in-game and verified (30 skills each), with clear guidance on which profession to run and when to switch.11 Aug 2026 · 21:00Open →
- AddedOverlord Guide: Gorilla & SkybreakerHow the two Overlords unlock, how they join a squad, and what to save — paired with a new “What to Save & When” planning hub for big-ticket acquisitions.11 Aug 2026 · 21:00Open →
- UpdatedHQ Progression & Resource TablesExtended HQ levels and per-level resource requirements up to HQ 35, and added an Oil column to the tables.4 Aug 2026 · 19:32Open →
- UpdatedSquad Builder — Drone Chip rarityDrone Chips now support SSR and UR per chip, so you can mix rarities within a set instead of the tool assuming everything is UR.1 Aug 2026 · 15:06Open →
- AddedAlliance Train RotaNew Merit-model driver rota page running alongside the lottery, with the weekly order posted to Discord.25 Jul 2026 · 05:46Open →
- UpdatedSquad Builder — gear by rarityEnter your gear by rarity (White → UR); UR at 5★ counts as Mythic, so the builder scores and places your real gear more accurately.22 Jul 2026 · 18:44Open →
- AddedTech Center Priority toolPick a goal (more damage, survivability, faster growth or economy) and see exactly which research to level next, ranked by bonus per resource and research time from the in-game values.14 Jul 2026 · 18:00Open →
- AddedBuilding Database & more calculatorsPer-level upgrade costs and build times for every building, plus Help Time, Build/Research Time, Plunder Ratio, Drone Skill Chips, Overlord, Survivor, Resource Chests and Weapon Shards calculators.30 May 2026Open →
- AddedResearch calculatorsThe Research Calculator (every Tech Center tree in one tool) and the Unit X (T10) Research Calculator, with all calculators reorganised into a single grouped hub.30 May 2026Open →