Alliance Guides

Every alliance guide across all seasons — 61 in total. Back to all guides.

General Guides

Alliance Strategy Guide

Complete alliance strategy — formation, diplomacy, hive management, NAPs, wars, migration, and how to build a dominant alliance.

General Guides

Alliance Tech Guide for Leaders

How to manage Alliance Technology research as an R5 or R4 — priority order, donation strategy, and how to level your alliance tech efficiently.

General Guides

Alliance Duel VS Guide

Day-by-day breakdown of the Alliance Duel VS event — what to do each day, how to prepare, and how to maximise your victory points.

General Guides

Alliance Train Guide

How the Alliance Train works — driver selection, wagons, trade contracts, Gold Express, and how to maximise daily rewards.

General Guides

Enemy Buster Day Guide

Complete guide to Enemy Buster — the most valuable day of Alliance Duel VS. Covers scoring activities, the 5x rival multiplier, shield strategies, and F2P-friendly tactics.

General Guides

Zombie Siege Guide — Waves & How to Survive

Complete Zombie Siege guide for Last War: Survival — wave mechanics, alliance coordination, defence strategy, a per-wave zombie power chart for all 20 waves at every difficulty, and how to survive.

General Guides

Marshal's Guard Guide

Complete guide to the Marshal's Guard alliance event — rally rotation, difficulty selection, donations, and how to maximise damage and rewards.

General Guides

Sky Predator Guide

Complete guide to the Sky Battlefront event — airship construction, token farming, rally coordination, shield-break timing, and how to maximise rewards across all three stages.

General Guides

Rally Guide

Complete guide to rally mechanics — leader bonuses, composition, timing, and how to maximise rally damage.

General Guides

Capital Conquest Guide

How Capitol Conquest works — city capture mechanics, contaminated land (the mud), rally strategy, honor points, and how to claim the presidency.

General Guides

Server vs Server (SvS) Guide

Complete guide to Server vs Server warfare in Last War: Survival — preparation timeline, point sources, individual contribution tactics, the SvS day hour-by-hour plan, and how to keep your server competitive on the cross-server stage.

Pre-Season 1

Alliance Squad Coordination (Pre-Season 1)

How to coordinate squad types and gold gear crafts across your alliance for maximum collective strength.

Pre-Season 1

Alliance Duel VS (Pre-Season 1)

Pre-season VS strategy — what is different early on, which days matter most, and how to compete with limited resources.

Pre-Season 1

Alliance Train (Pre-Season 1)

Pre-season Alliance Train strategy — building the habit early, working with limited contracts, and getting Gold Express with a smaller alliance.

Pre-Season 1

Waterfall Training (Pre-Season 1)

How to set up waterfall training early — barracks stagger strategy, realistic tier targets, and how to compete on Day 5 with limited resources.

Pre-Season 1

Zombie Siege (Pre-Season 1)

Pre-season Zombie Siege strategy — surviving with weaker squads, reinforcement priorities, and choosing the right difficulty when your alliance is still growing.

Pre-Season 1

Marshal's Guard (Pre-Season 1)

Pre-season Marshal's Guard strategy — difficulty selection for early alliances, rally coordination with limited squads, and building toward higher levels.

Pre-Season 1

Sky Predator (Pre-Season 1)

Pre-season Sky Battlefront strategy — coordinating rallies with weaker squads, token discipline when your alliance is still growing, and avoiding Berserk Mode with limited firepower.

Season 1: The Crimson Plague

Alliance Squad Coordination (Season 1)🔒

How to coordinate squad types in the Aircraft-dominant Season 1 meta — updated composition targets, counter-pick strategy, and rally coordination.

Season 1: The Crimson Plague

Alliance Duel VS (Season 1)🔒

Season 1 VS strategy — bigger rewards, stronger squads, updated Day 6 combat with the Aircraft meta, and how to win the weeks that matter.

Season 1: The Crimson Plague

Alliance Train (Season 1)🔒

Season 1 Alliance Train strategy — improved rewards, stronger guards, Gold Express consistency, and maximising returns from a mature alliance.

Season 1: The Crimson Plague

Waterfall Training (Season 1)🔒

Season 1 waterfall setups — T9 and T10 chains, barracks stagger for 4 barracks, Arms Race optimisation, and preparing for T10 promotion.

Season 1: The Crimson Plague

Zombie Siege (Season 1)🔒

Season 1 Zombie Siege strategy — pushing higher difficulty with stronger squads, optimised reinforcement with diverse squad types, and maximising wave completion.

Season 1: The Crimson Plague

Marshal's Guard (Season 1)🔒

Season 1 Marshal's Guard strategy — pushing higher difficulty, optimised rally compositions with diverse squads, and Exclusive Weapon impact on damage output.

Season 1: The Crimson Plague

Sky Predator (Season 1)🔒

Season 1 Sky Battlefront strategy — optimised rally compositions with Exclusive Weapons, advanced shield-break coordination, and maximising damage output with stronger squads.

Season 2: Polar World

Alliance Squad Coordination (Season 2)🔒

How to coordinate squad types for Season 2 Polar World — Rare Soil capture rallies, Beast Crisis defence, garrison rotation, and temperature-aware positioning.

Season 2: Polar World

Alliance Duel VS (Season 2)🔒

Season 2 VS strategy — resource saving with furnace demands, Day 6 combat in the Rare Soil era, Carlie's Exclusive Weapon impact, and temperature-aware preparation.

Season 2: Polar World

Alliance Train (Season 2)🔒

Season 2 Alliance Train strategy — coal and titanium wagon priorities, furnace-era guard teams, Gold Express in the Polar World economy, and temperature-aware scheduling.

Season 2: Polar World

Waterfall Training (Season 2)🔒

Season 2 waterfall setups — T10 chains as standard, higher Alliance Duel multipliers, and balancing troop training with Season 2 resource demands.

Season 2: Polar World

Zombie Siege (Season 2)🔒

Season 2 Zombie Siege strategy — pushing maximum difficulty with two seasons of gear and weapons, resource management alongside furnace demands, and reinforcement coordination.

Season 2: Polar World

Marshal's Guard (Season 2)🔒

Season 2 Marshal's Guard strategy — pushing higher difficulty with Season 1 gear and weapons, temperature management during the event, and rally coordination with stronger squads.

Season 2: Polar World

Sky Predator (Season 2)🔒

Season 2 Sky Battlefront strategy — maxed Exclusive Weapons, Carlie's weapon boosting Aircraft rallies, War Building damage bonuses, and improved shield-break coordination.

Season 3: Golden Realm

Alliance Squad Coordination (Season 3)🔒

Coordinating squad types for Goldust Conquest faction warfare — rally coordination for CR-gated content, Faction Duel preparation, and managing diverse squads across two weekly PvP events.

Season 3: Golden Realm

Alliance Duel VS (Season 3)🔒

Season 3 VS strategy — balancing VS preparation with Goldust Conquest demands, Day 6 combat with Desert Protectors, and managing dual weekly PvP commitments.

Season 3: Golden Realm

Alliance Train (Season 3)🔒

Season 3 Alliance Train strategy — Season 3 resource considerations, guard teams with Exclusive Weapons, and wagon priority for Mithril and Sacred Water.

Season 3: Golden Realm

Waterfall Training (Season 3)🔒

Season 3 waterfall setups — T10 chains as standard, troop losses feeding Desert Protector conversion, and strategic training decisions for Goldust Conquest.

Season 3: Golden Realm

Zombie Siege (Season 3)🔒

Season 3 Zombie Siege strategy — Desert Protectors as reinforcement troops, CR clarification, stronger garrison squads with Scarlett UR and Marshall's weapon.

Season 3: Golden Realm

Marshal's Guard (Season 3)🔒

Season 3 Marshal's Guard strategy — how CR interacts with the event, Desert Protectors as additional combat resources, and pushing higher with the strongest squads yet.

Season 3: Golden Realm

Sky Predator (Season 3)🔒

Season 3 Sky Battlefront strategy — stronger squads with full Exclusive Weapon arsenals, advanced rally compositions, and managing Sky Predator alongside Goldust Conquest.

Season 4: Evernight Isle

Alliance Squad Coordination (Season 4)🔒

Coordinating squad types for Copper War city control, Lighthouse management, Blood Night response, and Generator fuel duties on Evernight Isle.

Season 4: Evernight Isle

Alliance Power Station Guide (Season 4)🔒

How Season 4's Alliance Power Station works — pool member electricity, distribute power to the Lighthouse, avoid darkness penalties, and hold up in Copper War.

Season 4: Evernight Isle

Alliance Duel VS (Season 4)🔒

Season 4 VS strategy — resource management under darkness, Day 6 with T11 troops and Tactics Cards, Copper War resource competition, and Blood Night scheduling.

Season 4: Evernight Isle

Alliance Train (Season 4)🔒

Season 4 Alliance Train strategy — running trains in lit zones, Blood Night schedule conflicts, and maintaining train discipline during Copper War.

Season 4: Evernight Isle

Waterfall Training (Season 4)🔒

Season 4 waterfall setups — T11 extends the chain, Barracks 35 (HQ 35) options, updated chains for Day 5, and resource management under darkness.

Season 4: Evernight Isle

Zombie Siege (Season 4)🔒

Season 4 Zombie Siege strategy — darkness makes zombies stronger, Blood Night overlap dangers, Lighthouse range for defence, and T11 garrison power.

Season 4: Evernight Isle

Marshal's Guard (Season 4)🔒

Season 4 Marshal's Guard strategy — T11 troops and Tactics Cards boost damage output, Blood Night timing, and maximising rally performance on Evernight Isle.

Season 4: Evernight Isle

Sky Predator (Season 4)🔒

Season 4 Sky Battlefront strategy — T11 troop rally damage, Tactics Cards for shield-break, Blood Night scheduling conflicts, and coordination on Evernight Isle.

Season 5: Wild West

Alliance Squad Coordination (Season 5)🔒

Season 5 alliance coordination — daily Bank Stronghold defence, Wed/Sat city captures, Trade Train escorts, Sunday planning, and CrystalGold deposit coordination.

Season 5: Wild West

Alliance Duel VS (Season 5)🔒

Season 5 VS strategy — harder resource trade-offs with the CrystalGold economy, Day 6 combat with four new Exclusive Weapons, and balancing VS with Bank deposits and Trade Train.

Season 5: Wild West

Alliance Train (Season 5)🔒

Season 5 Alliance Train strategy — distinguishing Alliance Train from Trade Train, escort coordination, and maximising returns alongside the CrystalGold economy.

Season 5: Wild West

Waterfall Training (Season 5)🔒

Season 5 waterfall setups — T11 standard chains, maximum chain length, highest efficiency setups, and balancing training with the CrystalGold economy.

Season 5: Wild West

Zombie Siege (Season 5)🔒

Season 5 Zombie Siege strategy — strongest squads in history, Caffeine VR buffs for zombie performance, and pushing highest difficulty with T11 troops and full Exclusive Weapons.

Season 5: Wild West

Marshal's Guard (Season 5)🔒

Season 5 Marshal's Guard strategy — highest damage output ever with T11 troops, all Exclusive Weapons, Caffeine buffs, and pushing maximum difficulty.

Season 5: Wild West

Sky Predator (Season 5)🔒

Season 5 Sky Battlefront strategy — full Exclusive Weapon lineup, T11 troops, Caffeine-timed rallies, and maximum damage output against the airship.

Season 6: Lost Rainforest

Alliance Squad Coordination (Season 6)🔒

Season 6 alliance coordination — daily Altar defence, Wed/Sat city captures, Faction supply chain escorts, Sunday planning, and War Merit Shop coordination.

Season 6: Lost Rainforest

Alliance Duel VS (Season 6)🔒

Season 6 VS strategy — harder resource trade-offs with the War Merit economy, Day 6 combat with Hero Awakening, and balancing VS with EW Lv20+ progression and Awakening Shard accumulation.

Season 6: Lost Rainforest

Alliance Train (Season 6)🔒

Season 6 Alliance Train strategy — distinguishing Alliance Train from Faction supply chain, escort coordination, and maximising returns alongside the War Merit economy.

Season 6: Lost Rainforest

Waterfall Training (Season 6)🔒

Season 6 waterfall setups — T11 standard chains, maximum chain length, highest efficiency setups, and balancing training with the War Merit economy.

Season 6: Lost Rainforest

Zombie Siege (Season 6)🔒

Season 6 Zombie Siege strategy — strongest squads in history, faction-buff VR bonuses for zombie performance, and pushing highest difficulty with T11 troops and full Exclusive Weapons.

Season 6: Lost Rainforest

Marshal's Guard (Season 6)🔒

Season 6 Marshal's Guard strategy — highest damage output ever with T11 troops, all Exclusive Weapons, Fungus buffs, and pushing maximum difficulty.

Season 6: Lost Rainforest

Sky Predator (Season 6)🔒

Season 6 Sky Predator strategy — full Exclusive Weapon lineup, T11 troops, buff-timed rallies, and maximum damage output against the airship.