Alliance Guides
Every alliance guide across all seasons — 61 in total. Back to all guides.
Alliance Strategy Guide
Complete alliance strategy — formation, diplomacy, hive management, NAPs, wars, migration, and how to build a dominant alliance.
General GuidesAlliance Tech Guide for Leaders
How to manage Alliance Technology research as an R5 or R4 — priority order, donation strategy, and how to level your alliance tech efficiently.
General GuidesAlliance Duel VS Guide
Day-by-day breakdown of the Alliance Duel VS event — what to do each day, how to prepare, and how to maximise your victory points.
General GuidesAlliance Train Guide
How the Alliance Train works — driver selection, wagons, trade contracts, Gold Express, and how to maximise daily rewards.
General GuidesEnemy Buster Day Guide
Complete guide to Enemy Buster — the most valuable day of Alliance Duel VS. Covers scoring activities, the 5x rival multiplier, shield strategies, and F2P-friendly tactics.
General GuidesZombie Siege Guide — Waves & How to Survive
Complete Zombie Siege guide for Last War: Survival — wave mechanics, alliance coordination, defence strategy, a per-wave zombie power chart for all 20 waves at every difficulty, and how to survive.
General GuidesMarshal's Guard Guide
Complete guide to the Marshal's Guard alliance event — rally rotation, difficulty selection, donations, and how to maximise damage and rewards.
General GuidesSky Predator Guide
Complete guide to the Sky Battlefront event — airship construction, token farming, rally coordination, shield-break timing, and how to maximise rewards across all three stages.
General GuidesRally Guide
Complete guide to rally mechanics — leader bonuses, composition, timing, and how to maximise rally damage.
General GuidesCapital Conquest Guide
How Capitol Conquest works — city capture mechanics, contaminated land (the mud), rally strategy, honor points, and how to claim the presidency.
General GuidesServer vs Server (SvS) Guide
Complete guide to Server vs Server warfare in Last War: Survival — preparation timeline, point sources, individual contribution tactics, the SvS day hour-by-hour plan, and how to keep your server competitive on the cross-server stage.
Pre-Season 1Alliance Squad Coordination (Pre-Season 1)
How to coordinate squad types and gold gear crafts across your alliance for maximum collective strength.
Pre-Season 1Alliance Duel VS (Pre-Season 1)
Pre-season VS strategy — what is different early on, which days matter most, and how to compete with limited resources.
Pre-Season 1Alliance Train (Pre-Season 1)
Pre-season Alliance Train strategy — building the habit early, working with limited contracts, and getting Gold Express with a smaller alliance.
Pre-Season 1Waterfall Training (Pre-Season 1)
How to set up waterfall training early — barracks stagger strategy, realistic tier targets, and how to compete on Day 5 with limited resources.
Pre-Season 1Zombie Siege (Pre-Season 1)
Pre-season Zombie Siege strategy — surviving with weaker squads, reinforcement priorities, and choosing the right difficulty when your alliance is still growing.
Pre-Season 1Marshal's Guard (Pre-Season 1)
Pre-season Marshal's Guard strategy — difficulty selection for early alliances, rally coordination with limited squads, and building toward higher levels.
Pre-Season 1Sky Predator (Pre-Season 1)
Pre-season Sky Battlefront strategy — coordinating rallies with weaker squads, token discipline when your alliance is still growing, and avoiding Berserk Mode with limited firepower.
Season 1: The Crimson PlagueAlliance Squad Coordination (Season 1)🔒
How to coordinate squad types in the Aircraft-dominant Season 1 meta — updated composition targets, counter-pick strategy, and rally coordination.
Season 1: The Crimson PlagueAlliance Duel VS (Season 1)🔒
Season 1 VS strategy — bigger rewards, stronger squads, updated Day 6 combat with the Aircraft meta, and how to win the weeks that matter.
Season 1: The Crimson PlagueAlliance Train (Season 1)🔒
Season 1 Alliance Train strategy — improved rewards, stronger guards, Gold Express consistency, and maximising returns from a mature alliance.
Season 1: The Crimson PlagueWaterfall Training (Season 1)🔒
Season 1 waterfall setups — T9 and T10 chains, barracks stagger for 4 barracks, Arms Race optimisation, and preparing for T10 promotion.
Season 1: The Crimson PlagueZombie Siege (Season 1)🔒
Season 1 Zombie Siege strategy — pushing higher difficulty with stronger squads, optimised reinforcement with diverse squad types, and maximising wave completion.
Season 1: The Crimson PlagueMarshal's Guard (Season 1)🔒
Season 1 Marshal's Guard strategy — pushing higher difficulty, optimised rally compositions with diverse squads, and Exclusive Weapon impact on damage output.
Season 1: The Crimson PlagueSky Predator (Season 1)🔒
Season 1 Sky Battlefront strategy — optimised rally compositions with Exclusive Weapons, advanced shield-break coordination, and maximising damage output with stronger squads.
Season 2: Polar WorldAlliance Squad Coordination (Season 2)🔒
How to coordinate squad types for Season 2 Polar World — Rare Soil capture rallies, Beast Crisis defence, garrison rotation, and temperature-aware positioning.
Season 2: Polar WorldAlliance Duel VS (Season 2)🔒
Season 2 VS strategy — resource saving with furnace demands, Day 6 combat in the Rare Soil era, Carlie's Exclusive Weapon impact, and temperature-aware preparation.
Season 2: Polar WorldAlliance Train (Season 2)🔒
Season 2 Alliance Train strategy — coal and titanium wagon priorities, furnace-era guard teams, Gold Express in the Polar World economy, and temperature-aware scheduling.
Season 2: Polar WorldWaterfall Training (Season 2)🔒
Season 2 waterfall setups — T10 chains as standard, higher Alliance Duel multipliers, and balancing troop training with Season 2 resource demands.
Season 2: Polar WorldZombie Siege (Season 2)🔒
Season 2 Zombie Siege strategy — pushing maximum difficulty with two seasons of gear and weapons, resource management alongside furnace demands, and reinforcement coordination.
Season 2: Polar WorldMarshal's Guard (Season 2)🔒
Season 2 Marshal's Guard strategy — pushing higher difficulty with Season 1 gear and weapons, temperature management during the event, and rally coordination with stronger squads.
Season 2: Polar WorldSky Predator (Season 2)🔒
Season 2 Sky Battlefront strategy — maxed Exclusive Weapons, Carlie's weapon boosting Aircraft rallies, War Building damage bonuses, and improved shield-break coordination.
Season 3: Golden RealmAlliance Squad Coordination (Season 3)🔒
Coordinating squad types for Goldust Conquest faction warfare — rally coordination for CR-gated content, Faction Duel preparation, and managing diverse squads across two weekly PvP events.
Season 3: Golden RealmAlliance Duel VS (Season 3)🔒
Season 3 VS strategy — balancing VS preparation with Goldust Conquest demands, Day 6 combat with Desert Protectors, and managing dual weekly PvP commitments.
Season 3: Golden RealmAlliance Train (Season 3)🔒
Season 3 Alliance Train strategy — Season 3 resource considerations, guard teams with Exclusive Weapons, and wagon priority for Mithril and Sacred Water.
Season 3: Golden RealmWaterfall Training (Season 3)🔒
Season 3 waterfall setups — T10 chains as standard, troop losses feeding Desert Protector conversion, and strategic training decisions for Goldust Conquest.
Season 3: Golden RealmZombie Siege (Season 3)🔒
Season 3 Zombie Siege strategy — Desert Protectors as reinforcement troops, CR clarification, stronger garrison squads with Scarlett UR and Marshall's weapon.
Season 3: Golden RealmMarshal's Guard (Season 3)🔒
Season 3 Marshal's Guard strategy — how CR interacts with the event, Desert Protectors as additional combat resources, and pushing higher with the strongest squads yet.
Season 3: Golden RealmSky Predator (Season 3)🔒
Season 3 Sky Battlefront strategy — stronger squads with full Exclusive Weapon arsenals, advanced rally compositions, and managing Sky Predator alongside Goldust Conquest.
Season 4: Evernight IsleAlliance Squad Coordination (Season 4)🔒
Coordinating squad types for Copper War city control, Lighthouse management, Blood Night response, and Generator fuel duties on Evernight Isle.
Season 4: Evernight IsleAlliance Power Station Guide (Season 4)🔒
How Season 4's Alliance Power Station works — pool member electricity, distribute power to the Lighthouse, avoid darkness penalties, and hold up in Copper War.
Season 4: Evernight IsleAlliance Duel VS (Season 4)🔒
Season 4 VS strategy — resource management under darkness, Day 6 with T11 troops and Tactics Cards, Copper War resource competition, and Blood Night scheduling.
Season 4: Evernight IsleAlliance Train (Season 4)🔒
Season 4 Alliance Train strategy — running trains in lit zones, Blood Night schedule conflicts, and maintaining train discipline during Copper War.
Season 4: Evernight IsleWaterfall Training (Season 4)🔒
Season 4 waterfall setups — T11 extends the chain, Barracks 35 (HQ 35) options, updated chains for Day 5, and resource management under darkness.
Season 4: Evernight IsleZombie Siege (Season 4)🔒
Season 4 Zombie Siege strategy — darkness makes zombies stronger, Blood Night overlap dangers, Lighthouse range for defence, and T11 garrison power.
Season 4: Evernight IsleMarshal's Guard (Season 4)🔒
Season 4 Marshal's Guard strategy — T11 troops and Tactics Cards boost damage output, Blood Night timing, and maximising rally performance on Evernight Isle.
Season 4: Evernight IsleSky Predator (Season 4)🔒
Season 4 Sky Battlefront strategy — T11 troop rally damage, Tactics Cards for shield-break, Blood Night scheduling conflicts, and coordination on Evernight Isle.
Season 5: Wild WestAlliance Squad Coordination (Season 5)🔒
Season 5 alliance coordination — daily Bank Stronghold defence, Wed/Sat city captures, Trade Train escorts, Sunday planning, and CrystalGold deposit coordination.
Season 5: Wild WestAlliance Duel VS (Season 5)🔒
Season 5 VS strategy — harder resource trade-offs with the CrystalGold economy, Day 6 combat with four new Exclusive Weapons, and balancing VS with Bank deposits and Trade Train.
Season 5: Wild WestAlliance Train (Season 5)🔒
Season 5 Alliance Train strategy — distinguishing Alliance Train from Trade Train, escort coordination, and maximising returns alongside the CrystalGold economy.
Season 5: Wild WestWaterfall Training (Season 5)🔒
Season 5 waterfall setups — T11 standard chains, maximum chain length, highest efficiency setups, and balancing training with the CrystalGold economy.
Season 5: Wild WestZombie Siege (Season 5)🔒
Season 5 Zombie Siege strategy — strongest squads in history, Caffeine VR buffs for zombie performance, and pushing highest difficulty with T11 troops and full Exclusive Weapons.
Season 5: Wild WestMarshal's Guard (Season 5)🔒
Season 5 Marshal's Guard strategy — highest damage output ever with T11 troops, all Exclusive Weapons, Caffeine buffs, and pushing maximum difficulty.
Season 5: Wild WestSky Predator (Season 5)🔒
Season 5 Sky Battlefront strategy — full Exclusive Weapon lineup, T11 troops, Caffeine-timed rallies, and maximum damage output against the airship.
Season 6: Lost RainforestAlliance Squad Coordination (Season 6)🔒
Season 6 alliance coordination — daily Altar defence, Wed/Sat city captures, Faction supply chain escorts, Sunday planning, and War Merit Shop coordination.
Season 6: Lost RainforestAlliance Duel VS (Season 6)🔒
Season 6 VS strategy — harder resource trade-offs with the War Merit economy, Day 6 combat with Hero Awakening, and balancing VS with EW Lv20+ progression and Awakening Shard accumulation.
Season 6: Lost RainforestAlliance Train (Season 6)🔒
Season 6 Alliance Train strategy — distinguishing Alliance Train from Faction supply chain, escort coordination, and maximising returns alongside the War Merit economy.
Season 6: Lost RainforestWaterfall Training (Season 6)🔒
Season 6 waterfall setups — T11 standard chains, maximum chain length, highest efficiency setups, and balancing training with the War Merit economy.
Season 6: Lost RainforestZombie Siege (Season 6)🔒
Season 6 Zombie Siege strategy — strongest squads in history, faction-buff VR bonuses for zombie performance, and pushing highest difficulty with T11 troops and full Exclusive Weapons.
Season 6: Lost RainforestMarshal's Guard (Season 6)🔒
Season 6 Marshal's Guard strategy — highest damage output ever with T11 troops, all Exclusive Weapons, Fungus buffs, and pushing maximum difficulty.
Season 6: Lost RainforestSky Predator (Season 6)🔒
Season 6 Sky Predator strategy — full Exclusive Weapon lineup, T11 troops, buff-timed rallies, and maximum damage output against the airship.