Season Mechanics Guides

Every season mechanics guide across all seasons — 16 in total. Back to all guides.

Season 1: The Crimson Plague

Builder Alliance Guide (Season 1)🔒

The Builder Alliance mode unlocks Week 4 — an irreversible switch that swaps city wars for facility construction. Conditions, all 10 facilities with exact buffs, who should switch, and the rewards you trade away.

Season 2: Polar World

Temperature & Furnace Guide🔒

How the temperature system works in Season 2 — furnace upgrades, heat stacking, alliance furnace strategy, and avoiding the -20C lockout.

Season 2: Polar World

Transfer Surge Guide (Season 2)🔒

How Season 2's Transfer Surge server-migration windows work — when they open, how to research a target server, and how to transfer without setting yourself back.

Season 3: Golden Realm

Curse Resistance Guide🔒

How Curse Resistance works in Season 3 — the damage penalty system, Curse Research Lab upgrades, and why the rally leader's CR matters for everyone.

Season 3: Golden Realm

Desert Protectors Guide (Season 3)🔒

How Season 3's Desert Protectors work — elite troops born from your battle losses, the convert-and-consume cycle, and how to stock your Protector's Field for Goldust Conquest.

Season 3: Golden Realm

Desert Bazaar Guide (Season 3)🔒

How to use Season 3's Desert Bazaar — convert Sandworm Scales into Sacred Water, read the fluctuating exchange rates, and keep your Sacred Water income flowing.

Season 4: Evernight Isle

Lighthouse & Electricity Guide🔒

How the Lighthouse system works in Season 4 — electricity generation, Light Buff, darkness penalties, and keeping your alliance lit.

Season 4: Evernight Isle

Tactics Cards Guide🔒

How Tactics Cards work in Season 4 — card types, combining strategies, and optimizing your card loadout for PvE and PvP.

Season 5: Wild West

Caffeine Institute & Coffee Guide🔒

How the Caffeine Institute works in Season 5 — coffee types, VR buffs, secondary bonuses, and the best brews for different situations.

Season 5: Wild West

Trade Train Guide (Season 5)🔒

How Season 5's Trade Train works — load and deliver goods for Whiskey and CrystalGold, dodge raiders, and feed your Bank Strongholds' compound interest.

Season 6: Lost Rainforest

Factions Guide: Deepwood vs Wetland🔒

How the Season 6 faction system works — picking your clan in Faction Awards, what Deepwood and Wetland represent, and why the Great River Clan is not a playable faction.

Season 6: Lost Rainforest

Altars Guide: Central Region Capture🔒

How the Season 6 Altar system works — where Altars are, how to capture them, the faction-wide alliance skills they unlock (Warlord Missile, Fortify, Cooldown Reset), and why holding them decides the season.

Season 6: Lost Rainforest

City Destruction Guide🔒

How the Season 6 permanent City Destruction mechanic works — the 100% attack threshold, destroyed cities cannot be rebuilt, influence-point impact, and how to target enemy cities strategically.

Season 6: Lost Rainforest

Global Expedition Guide🔒

How the Season 6 Global Expedition PvE mode works — opens in Weeks 2, 4, and 6, provides the main free source of named Awakening Shards for Kimberly, DVA, and Tesla.

Season 6: Lost Rainforest

War Merit Guide🔒

How Season 6's War Merit currency works — earning, spending in the War Merit Shop, tier ranks, daily stipends for faction contribution, and what to buy.

Season 6: Lost Rainforest

Warzone Expedition Guide🔒

The Season 6 cross-warzone PvP event — Week 3 start, free teleport between warzones, outpost construction, fortress captures, 2 city + 2 fortress daily caps, and how to run the 10-person garrison discipline that wins the event.