Season Overview Guides
Every season overview guide across all seasons — 14 in total. Back to all guides.
Pre-Season 1 Overview
Complete guide to the pre-season phase — what to focus on, how to build your foundation, and how to prepare for Season 1.
Pre-Season 1Pre-Season 1 Timeline & Week-by-Week Roadmap
What to do every week of Pre-Season 1 — HQ milestones, Tank squad build order, when to start your second squad, and how to arrive at Season 1 ready to compete instead of catching up.
Season 1: The Crimson PlagueSeason 1 Overview: The Crimson Plague🔒
Complete guide to Season 1 — Exclusive Weapons, T10 troops, the Aircraft meta shift, star-promoted gear, and preparing for Season 2. HQ stays at 30 all season; oil and the Age of Oil come later, after Season 2.
Season 1: The Crimson PlagueSeason 1 Timeline & Week-by-Week Roadmap🔒
Per-week roadmap for Season 1 (The Crimson Plague) — 8 weeks from Day 1 EW unlock through the Final Battle and Season 2 launch. Main goal called out each week: T10 unlock, squad-wide Exclusive Weapons to Lv 20, the Aircraft meta shift, Mason's UR promotion, Builder Alliance window, Lv 30 carry push, and arriving at Season 2 with speedups banked.
Season 2: Polar WorldSeason 2 Overview: Polar World🔒
Complete guide to Season 2 — temperature management, Rare Soil ranking, city capture strategy, and how to thrive in the frozen polar region.
Season 2: Polar WorldSeason 2 Timeline & Week-by-Week Roadmap🔒
Week-by-week roadmap for Season 2 (Polar World) — Furnace upgrade priorities, Cold Wave preparation, Rare Soil race, Beast Crisis defence windows, and the Hot Deal currency switch from Roulette to Spins.
Season 3: Golden RealmSeason 3 Overview: Golden Realm🔒
Complete guide to Season 3 — Curse Resistance, Desert Protectors, Goldust Conquest, and conquering ancient Egypt.
Season 3: Golden RealmSeason 3 Timeline & Week-by-Week Roadmap🔒
Week-by-week roadmap for Season 3 (Golden Realm) — Curse Resistance ramp, Goldust Conquest on Wednesday and Saturday, Desert Protector accumulation, Scarlett's SSR to UR promotion, and the Week 7 Faction Duel showdown.
Season 4: Evernight IsleSeason 4 Overview: Evernight Isle🔒
Complete guide to Season 4 — Lighthouse mechanics, Blood Night, Tactics Cards, Copper War, and the path to T11 troops.
Season 4: Evernight IsleSeason 4 Timeline & Week-by-Week Roadmap🔒
Week-by-week roadmap for Season 4 (Evernight Isle) — Lighthouse power management, Blood Night windows at 02:30/10:30/18:30, Tactics Cards collection, the Copper War starting Week 4, and T11 troop unlocks in the off-season.
Season 5: Wild WestSeason 5 Overview: Wild West🔒
Complete guide to Season 5 — Bank Strongholds, CrystalGold economy, Caffeine Institute, Trade Train, and taming the Golden Wasteland.
Season 5: Wild WestSeason 5 Timeline & Week-by-Week Roadmap🔒
Week-by-week roadmap for Season 5 (Wild West) — Bank Strongholds with up to 350% compound interest, Trade Train opening Week 2, Caffeine Institute coffee buffs, Venom's SSR to UR promotion, and Wednesday/Saturday city capture windows.
Season 6: Lost RainforestSeason 6 Overview: Lost Rainforest🔒
Everything you need to know about Season 6 — the three clans, faction warfare, Altars, City Destruction, Hero Awakening, new buildings and resources, and the week-by-week unlock schedule.
Season 6: Lost RainforestSeason 6 Timeline & Week-by-Week Roadmap🔒
Week-by-week roadmap for Season 6 (Lost Rainforest) — Kimberly Awakening Week 1, DVA Week 3, Tesla Week 6, Global Expedition windows in Weeks 2/4/6, Braz SSR to UR in Week 3, faction warfare, Altars, City Destruction, and War Merit.