Event Cards

One image that explains a whole event — the daily limits people under-spend, the mistakes that cost the most, and how you are actually scored. Sized to read on a phone, so download one and drop it straight into alliance chat or Discord. Looking for the squad and VS cheat sheets instead? Quick Reference Cards.

Bosses

  • Wanted Boss event card

    Wanted Boss

    Why only your highest single attempt matters, the four spawn windows, and the 90-second clock.

  • Rampage Bosses event card

    Rampage Bosses

    The three daily spawn windows, the per-boss attack cap, and why weaknesses beat raw power.

Recurring events

  • Alliance Train event card

    Alliance Train

    The four-hour boarding window, wagon limits and the random draw that decides who rides.

  • Zombie Siege event card

    Zombie Siege

    Why shields are useless, the 48-hour rule that pays nobody, and the two actions that count as losing.

  • Sky Predator event card

    Sky Predator

    The Rush Stage that decides how strong your airship is, and the shield that turns 5 wins into 20.

  • Marshal's Guard event card

    Marshal's Guard

    The 30-minute drill: the donation cap, why officers should lead rallies, and the 10x that rides on one player.

Weekly rhythm

  • Capitol War event card

    Capitol War

    The Saturday timetable, the four giant cannons most alliances ignore, and why holding beats taking.

  • Alliance Duel (VS) event card

    Alliance Duel (VS)

    The themes the game actually names, the daily major score, and the item that changes your theme.

  • Enemy Buster event card

    Enemy Buster

    The two-day kill window, when Alliance Assaults open, and why the shield prompt matters.

  • Arms Race event card

    Arms Race

    Six four-hour phases, what to bank for each, and how to double-dip with Alliance Duel.

Season 2

  • Rare Soil War event card

    Rare Soil War

    Declaration days, the four stages, what a win is worth, and why ganging up on one alliance can backfire.

  • Reactivate the Nuclear Furnace event card

    Reactivate the Nuclear Furnace

    The two daily allowances people under-spend, the four beasts, and how the ranking is decided.

Season mechanics

  • Grouping — the free server hop event card

    Grouping — the free server hop

    How to reach the other servers in your season group for nothing, and why it doubles what you can earn.

Core mechanics

  • Move for free event card

    Move for free

    The four base moves that cost nothing, the three teleporter types, and two traps that waste them.

Free to share and repost. Everything on a card is checked against in-game behaviour first — where a figure could not be confirmed it is left off rather than guessed at, so a card may be shorter than the guide it links to.